version 1.9 | | version 1.10 |
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| | |
/* | | /* |
* static char *rcsid_define_h = | | * static char *rcsid_define_h = |
* "$Id: map.h,v 1.9 2001/08/21 05:39:30 mwedel Exp $"; | | * "$Id: map.h,v 1.10 2001/10/30 02:30:19 michtoen Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
* can be negativbe. direction is the crossfire direction scheme | | * can be negativbe. direction is the crossfire direction scheme |
* that the creature should head. part is the part of the | | * that the creature should head. part is the part of the |
* monster that is closest. | | * monster that is closest. |
| | * Note: distance should be always >=0. I changed it to UINT. MT |
*/ | | */ |
typedef struct rv_vector { | | typedef struct rv_vector { |
int distance; | | unsigned int distance; |
int distance_x; | | int distance_x; |
int distance_y; | | int distance_y; |
int direction; | | int direction; |