Difference for include/map.h from version 1.21 to 1.22


version 1.21 version 1.22
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_define_h =   * static char *rcsid_define_h =
  *   "$Id: map.h,v 1.21 2003/01/08 08:39:18 mwedel Exp $";   *   "$Id: map.h,v 1.22 2003/01/17 06:23:54 mwedel Exp $";
  */   */
   
 /*  /*
Line 34
 
Line 34
 #ifndef MAP_H  #ifndef MAP_H
 #define MAP_H  #define MAP_H
   
   /* We set this size - this is to make magic map work properly on
    * tiled maps.  There is no requirement that this matches the
    * tiled maps size - it just seemed like a reasonable value.
    * Magic map code now always starts out putting the player in the
    * center of the map - this makes the most sense when dealing
    * with tiled maps.
    * We also figure out the magicmap color to use as we process the
    * spaces - this is more efficient as we already have up to date
    * map pointers.
    */
   #define MAGIC_MAP_SIZE  50
   #define MAGIC_MAP_HALF  MAGIC_MAP_SIZE/2
   
   
 #define MAP_LAYERS 4  #define MAP_LAYERS 4
   
 /* This is when the map will reset */  /* This is when the map will reset */


Legend:
line(s) removed in v.1.21 
line(s) changed
 line(s) added in v.1.22

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:24