version 1.5 | | version 1.6 |
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| | |
/* | | /* |
* static char *rcsid_define_h = | | * static char *rcsid_define_h = |
* "$Id: map.h,v 1.5 2001/02/11 09:12:13 cvs Exp $"; | | * "$Id: map.h,v 1.6 2001/02/23 06:06:35 mwedel Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
MapLook *floor2; | | MapLook *floor2; |
object **map_ob; /* What object lies on the floor */ | | object **map_ob; /* What object lies on the floor */ |
uint16 difficulty; /* What level the player should be to play here */ | | uint16 difficulty; /* What level the player should be to play here */ |
objectlink *pending; /* Objects waiting for the map to be loaded */ | | |
| | |
/* lighting code uses these */ | | /* lighting code uses these */ |
uint32 do_los:1; /* True if line of sight needs to be recalculated for | | uint32 do_los:1; /* True if line of sight needs to be recalculated for |