version 1.10 | | version 1.11 |
---|
| | |
/* | | /* |
* static char *rcsid_newclient_h = | | * static char *rcsid_newclient_h = |
* "$Id: newclient.h,v 1.10 2002/07/15 04:25:40 mwedel Exp $"; | | * "$Id: newclient.h,v 1.11 2003/09/13 05:01:33 mwedel Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
#define CS_STAT_MAXGRACE 24 | | #define CS_STAT_MAXGRACE 24 |
#define CS_STAT_FLAGS 25 | | #define CS_STAT_FLAGS 25 |
#define CS_STAT_WEIGHT_LIM 26 | | #define CS_STAT_WEIGHT_LIM 26 |
#define CS_STAT_EXT_TITLE 27 | | #define CS_STAT_EXP64 28 |
| | |
/* Start & end of resistances, inclusive. */ | | /* Start & end of resistances, inclusive. */ |
#define CS_STAT_RESIST_START 100 | | #define CS_STAT_RESIST_START 100 |
| | |
#define CS_STAT_SKILLEXP_WISDOM 128 | | #define CS_STAT_SKILLEXP_WISDOM 128 |
#define CS_STAT_SKILLEXP_WILEVEL 129 | | #define CS_STAT_SKILLEXP_WILEVEL 129 |
| | |
| | /* CS_STAT_SKILLINFO is used as the starting index point. Skill number->name |
| | * map is generated dynamically for the client, so a bunch of entries will |
| | * be used here. CS_NUM_SKILLS does not match how many skills there really |
| | * are - instead, it is used as a range of values so that the client |
| | * can have some idea how many skill categories there may be. |
| | */ |
| | #define CS_STAT_SKILLINFO 140 |
| | #define CS_NUM_SKILLS 50 |
| | |
/* These are used with CS_STAT_FLAGS above to communicate S->C what the | | /* These are used with CS_STAT_FLAGS above to communicate S->C what the |
* server thinks the fireon & runon states are. | | * server thinks the fireon & runon states are. |
*/ | | */ |