Difference for include/object.h from version 1.11 to 1.12


version 1.11 version 1.12
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 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: object.h,v 1.11 2001/10/07 06:45:39 mwedel Exp $";   *   "$Id: object.h,v 1.12 2001/10/14 07:57:14 gros Exp $";
  */   */
   
 /*  /*
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Line 149
    for advancement (eanders@cmu.edu) */     for advancement (eanders@cmu.edu) */
   double expmul;        /* needed experience = (calc_exp*expmul) */    double expmul;        /* needed experience = (calc_exp*expmul) */
 /* GROS: Upgraded obj structure to allow script events */  /* GROS: Upgraded obj structure to allow script events */
   char *script_load;            /* GROS: This is the name of the script file          */    char *event_hook[30];
                                 /* used when the archetype is loaded                  */    char *event_plugin[30];
   char *script_apply;           /* Executed when object is applied                    */    char *event_options[30];
   char *script_say;             /* Executed when sth. is said on the object           */  
   char *script_trigger;         /* Executed when a trigger (connected) is activated   */  
   char *script_time;            /* Executed each time the object gets the opportunity  
                                  * to move.  
                                  */  
   char *script_attack;          /* Executed whenever the monster is being attacked    */  
   char *script_throw;           /* Executed whenever the object is thrown             */  
   char *script_drop;            /* Executed whenever the object is dropped            */  
   char *script_stop;            /* Executed whenever the object is stopped (arrows-thrown objects) */  
   char *script_death;           /* Executed whenever the object is killed (for players only) */  
   
   char *script_str_load;  /* Script Load buffer     */  
   char *script_str_apply;  /* Script Apply buffer    */  
   char *script_str_say;  /* Script Say buffer      */  
   char *script_str_trigger;  /* Script Trigger buffer  */  
   char *script_str_time;  /* Script Time buffer     */  
   char *script_str_attack;  /* Script Attack buffer   */  
   char *script_str_throw;  /* Script Throw buffer    */  
   char *script_str_drop;  /* Script Drop buffer     */  
   char *script_str_stop;  /* Script Stop buffer     */  
   char *script_str_death;       /* Script Death buffer */  
   
 /* GROS: Added for script_attack with weapons support */  /* GROS: Added for script_attack with weapons support */
   char *current_weapon_script;  /* The script of the currently used weapon. Executed each time the object    char *current_weapon_script;  /* The script of the currently used weapon. Executed each time the object
                                  * attacks something */                                   * attacks something */


Legend:
line(s) removed in v.1.11 
line(s) changed
 line(s) added in v.1.12

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:26