version 1.12 | | version 1.13 |
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/* | | /* |
* static char *rcsid_object_h = | | * static char *rcsid_object_h = |
* "$Id: object.h,v 1.12 2001/10/14 07:57:14 gros Exp $"; | | * "$Id: object.h,v 1.13 2001/10/31 07:00:24 garbled Exp $"; |
*/ | | */ |
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/* | | /* |
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char *current_weapon_script; /* The script of the currently used weapon. Executed each time the object | | char *current_weapon_script; /* The script of the currently used weapon. Executed each time the object |
* attacks something */ | | * attacks something */ |
struct obj *current_weapon; /* Pointer to the weapon currently used */ | | struct obj *current_weapon; /* Pointer to the weapon currently used */ |
| | uint32 weapontype; /* type of weapon */ |
| | |
} object; | | } object; |
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