Difference for include/object.h from version 1.15 to 1.16


version 1.15 version 1.16
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 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: object.h,v 1.15 2001/11/04 20:22:55 michtoen Exp $";   *   "$Id: object.h,v 1.16 2001/11/26 17:52:26 michtoen Exp $";
  */   */
   
 /*  /*
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                       /* Owner should not be referred to directly - */                        /* Owner should not be referred to directly - */
                       /* get_owner should be used instead. */                        /* get_owner should be used instead. */
   struct obj *enemy;   /* Monster/player to follow even if not closest */    struct obj *enemy;   /* Monster/player to follow even if not closest */
     struct obj *attacked_by;   /* This object start to attack us! only player & monster */
     tag_t attacked_by_count;         /* the tag of attacker, so we can be sure */
    
   struct archt *arch;           /* Pointer to archetype */    struct archt *arch;           /* Pointer to archetype */
   struct archt *other_arch; /* Pointer used for various things */    struct archt *other_arch; /* Pointer used for various things */
   signed long weight;           /* Attributes of the object */    signed long weight;           /* Attributes of the object */


Legend:
line(s) removed in v.1.15 
line(s) changed
 line(s) added in v.1.16

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