version 1.15 | | version 1.16 |
---|
| | |
/* | | /* |
* static char *rcsid_object_h = | | * static char *rcsid_object_h = |
* "$Id: object.h,v 1.15 2001/11/04 20:22:55 michtoen Exp $"; | | * "$Id: object.h,v 1.16 2001/11/26 17:52:26 michtoen Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
/* Owner should not be referred to directly - */ | | /* Owner should not be referred to directly - */ |
/* get_owner should be used instead. */ | | /* get_owner should be used instead. */ |
struct obj *enemy; /* Monster/player to follow even if not closest */ | | struct obj *enemy; /* Monster/player to follow even if not closest */ |
| | struct obj *attacked_by; /* This object start to attack us! only player & monster */ |
| | tag_t attacked_by_count; /* the tag of attacker, so we can be sure */ |
| | |
struct archt *arch; /* Pointer to archetype */ | | struct archt *arch; /* Pointer to archetype */ |
struct archt *other_arch; /* Pointer used for various things */ | | struct archt *other_arch; /* Pointer used for various things */ |
signed long weight; /* Attributes of the object */ | | signed long weight; /* Attributes of the object */ |