Difference for include/object.h from version 1.16 to 1.17


version 1.16 version 1.17
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 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: object.h,v 1.16 2001/11/26 17:52:26 michtoen Exp $";   *   "$Id: object.h,v 1.17 2001/11/27 04:33:46 michtoen Exp $";
  */   */
   
 /*  /*
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   sint16 ox,oy; /* For debugging: Where it was last inserted */    sint16 ox,oy; /* For debugging: Where it was last inserted */
   float speed;                  /* The overall speed of this object */    float speed;                  /* The overall speed of this object */
   float speed_left;             /* How much speed is left to spend this round */    float speed_left;             /* How much speed is left to spend this round */
     float casting_speed;          /* casting speed - used to fine tune monster casting */
   uint32 nrof; /* How many of the objects */    uint32 nrof; /* How many of the objects */
   New_Face *face; /* Face with colors */    New_Face *face; /* Face with colors */
   sint8 direction; /* Means the object is moving that way. */    sint8 direction; /* Means the object is moving that way. */
   sint8 facing; /* Object is oriented/facing that way. */    sint8 facing; /* Object is oriented/facing that way. */
   
   uint8 type;         /* PLAYER, BULLET, etc.  See define.h */    uint8 type;         /* PLAYER, BULLET, etc.  See define.h */
     uint8   sub_type1;    /* sub type definition - this will be send to client too */
     uint32  sub_type2;   /* sub type definition2 - this is for internal use */
   
   sint16 resist[NROFATTACKS]; /* Resistance adjustments for attacks */    sint16 resist[NROFATTACKS]; /* Resistance adjustments for attacks */
   uint32 attacktype; /* Bitmask of attacks this object does */    uint32 attacktype; /* Bitmask of attacks this object does */


Legend:
line(s) removed in v.1.16 
line(s) changed
 line(s) added in v.1.17

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