version 1.16 | | version 1.17 |
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| | |
/* | | /* |
* static char *rcsid_object_h = | | * static char *rcsid_object_h = |
* "$Id: object.h,v 1.16 2001/11/26 17:52:26 michtoen Exp $"; | | * "$Id: object.h,v 1.17 2001/11/27 04:33:46 michtoen Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
sint16 ox,oy; /* For debugging: Where it was last inserted */ | | sint16 ox,oy; /* For debugging: Where it was last inserted */ |
float speed; /* The overall speed of this object */ | | float speed; /* The overall speed of this object */ |
float speed_left; /* How much speed is left to spend this round */ | | float speed_left; /* How much speed is left to spend this round */ |
| | float casting_speed; /* casting speed - used to fine tune monster casting */ |
uint32 nrof; /* How many of the objects */ | | uint32 nrof; /* How many of the objects */ |
New_Face *face; /* Face with colors */ | | New_Face *face; /* Face with colors */ |
sint8 direction; /* Means the object is moving that way. */ | | sint8 direction; /* Means the object is moving that way. */ |
sint8 facing; /* Object is oriented/facing that way. */ | | sint8 facing; /* Object is oriented/facing that way. */ |
| | |
uint8 type; /* PLAYER, BULLET, etc. See define.h */ | | uint8 type; /* PLAYER, BULLET, etc. See define.h */ |
| | uint8 sub_type1; /* sub type definition - this will be send to client too */ |
| | uint32 sub_type2; /* sub type definition2 - this is for internal use */ |
| | |
sint16 resist[NROFATTACKS]; /* Resistance adjustments for attacks */ | | sint16 resist[NROFATTACKS]; /* Resistance adjustments for attacks */ |
uint32 attacktype; /* Bitmask of attacks this object does */ | | uint32 attacktype; /* Bitmask of attacks this object does */ |