version 1.17 | | version 1.18 |
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| | |
/* | | /* |
* static char *rcsid_object_h = | | * static char *rcsid_object_h = |
* "$Id: object.h,v 1.17 2001/11/27 04:33:46 michtoen Exp $"; | | * "$Id: object.h,v 1.18 2001/11/28 04:44:42 michtoen Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
unsigned char pick_up; /* See crossfire.doc */ | | unsigned char pick_up; /* See crossfire.doc */ |
int anim_enemy_dir; /* special shadow variable: show dir to targeted enemy */ | | int anim_enemy_dir; /* special shadow variable: show dir to targeted enemy */ |
int anim_moving_dir; /* sic: shows moving dir or -1 when object do something else */ | | int anim_moving_dir; /* sic: shows moving dir or -1 when object do something else */ |
| | int anim_enemy_dir_last; /* if we change facing in movement, we must test for update the anim*/ |
| | int anim_moving_dir_last; /* sic:*/ |
| | int anim_last_facing; /* the last direction this monster was facing */ |
| | int anim_last_facing_last; /* the last direction this monster was facing backbuffer*/ |
struct obj *owner; /* Pointer to the object which controls this one */ | | struct obj *owner; /* Pointer to the object which controls this one */ |
/* Owner should not be referred to directly - */ | | /* Owner should not be referred to directly - */ |
/* get_owner should be used instead. */ | | /* get_owner should be used instead. */ |