Difference for include/object.h from version 1.17 to 1.18


version 1.17 version 1.18
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 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: object.h,v 1.17 2001/11/27 04:33:46 michtoen Exp $";   *   "$Id: object.h,v 1.18 2001/11/28 04:44:42 michtoen Exp $";
  */   */
   
 /*  /*
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   unsigned char pick_up;        /* See crossfire.doc */    unsigned char pick_up;        /* See crossfire.doc */
   int anim_enemy_dir;       /* special shadow variable: show dir to targeted enemy */    int anim_enemy_dir;       /* special shadow variable: show dir to targeted enemy */
   int anim_moving_dir;      /* sic: shows moving dir or -1 when object do something else */    int anim_moving_dir;      /* sic: shows moving dir or -1 when object do something else */
     int anim_enemy_dir_last;       /* if we change facing in movement, we must test for update the anim*/
     int anim_moving_dir_last;      /* sic:*/
     int anim_last_facing;     /* the last direction this monster was facing */
     int anim_last_facing_last;     /* the last direction this monster was facing backbuffer*/
   struct obj *owner;  /* Pointer to the object which controls this one */    struct obj *owner;  /* Pointer to the object which controls this one */
                       /* Owner should not be referred to directly - */                        /* Owner should not be referred to directly - */
                       /* get_owner should be used instead. */                        /* get_owner should be used instead. */


Legend:
line(s) removed in v.1.17 
line(s) changed
 line(s) added in v.1.18

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