Difference for include/object.h from version 1.27 to 1.28


version 1.27 version 1.28
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 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: object.h,v 1.27 2003/02/12 06:30:26 mwedel Exp $";   *   "$Id: object.h,v 1.28 2003/02/14 05:50:34 garbled Exp $";
  */   */
   
 /*  /*
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  /* each time the object attacks something */   /* each time the object attacks something */
     struct obj *current_weapon;   /* Pointer to the weapon currently used */      struct obj *current_weapon;   /* Pointer to the weapon currently used */
     uint32 weapontype; /* type of weapon */      uint32 weapontype; /* type of weapon */
       uint32  tooltype; /* type of tool or build facility */
     sint8 body_info[NUM_BODY_LOCATIONS]; /* body info as loaded from the file */      sint8 body_info[NUM_BODY_LOCATIONS]; /* body info as loaded from the file */
     sint8 body_used[NUM_BODY_LOCATIONS]; /* Calculated value based on items equipped */      sint8 body_used[NUM_BODY_LOCATIONS]; /* Calculated value based on items equipped */
  /* See the doc/Developers/objects for more info about body locations */   /* See the doc/Developers/objects for more info about body locations */


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line(s) removed in v.1.27 
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 line(s) added in v.1.28

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