version 1.27 | | version 1.28 |
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| | |
/* | | /* |
* static char *rcsid_object_h = | | * static char *rcsid_object_h = |
* "$Id: object.h,v 1.27 2003/02/12 06:30:26 mwedel Exp $"; | | * "$Id: object.h,v 1.28 2003/02/14 05:50:34 garbled Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
/* each time the object attacks something */ | | /* each time the object attacks something */ |
struct obj *current_weapon; /* Pointer to the weapon currently used */ | | struct obj *current_weapon; /* Pointer to the weapon currently used */ |
uint32 weapontype; /* type of weapon */ | | uint32 weapontype; /* type of weapon */ |
| | uint32 tooltype; /* type of tool or build facility */ |
sint8 body_info[NUM_BODY_LOCATIONS]; /* body info as loaded from the file */ | | sint8 body_info[NUM_BODY_LOCATIONS]; /* body info as loaded from the file */ |
sint8 body_used[NUM_BODY_LOCATIONS]; /* Calculated value based on items equipped */ | | sint8 body_used[NUM_BODY_LOCATIONS]; /* Calculated value based on items equipped */ |
/* See the doc/Developers/objects for more info about body locations */ | | /* See the doc/Developers/objects for more info about body locations */ |