version 1.28 | | version 1.29 |
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/* | | /* |
* static char *rcsid_object_h = | | * static char *rcsid_object_h = |
* "$Id: object.h,v 1.28 2003/02/14 05:50:34 garbled Exp $"; | | * "$Id: object.h,v 1.29 2003/04/05 05:39:48 mwedel Exp $"; |
*/ | | */ |
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/* | | /* |
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/* This next big block are basically used for monsters and equipment */ | | /* This next big block are basically used for monsters and equipment */ |
uint8 type; /* PLAYER, BULLET, etc. See define.h */ | | uint8 type; /* PLAYER, BULLET, etc. See define.h */ |
| | uint8 subtype; /* subtype of object */ |
uint16 client_type; /* Public type information. see doc/Developers/objects */ | | uint16 client_type; /* Public type information. see doc/Developers/objects */ |
sint16 resist[NROFATTACKS]; /* Resistance adjustments for attacks */ | | sint16 resist[NROFATTACKS]; /* Resistance adjustments for attacks */ |
uint32 attacktype; /* Bitmask of attacks this object does */ | | uint32 attacktype; /* Bitmask of attacks this object does */ |