Difference for include/object.h from version 1.28 to 1.29


version 1.28 version 1.29
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 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: object.h,v 1.28 2003/02/14 05:50:34 garbled Exp $";   *   "$Id: object.h,v 1.29 2003/04/05 05:39:48 mwedel Exp $";
  */   */
   
 /*  /*
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     /* This next big block are basically used for monsters and equipment */      /* This next big block are basically used for monsters and equipment */
     uint8 type; /* PLAYER, BULLET, etc.  See define.h */      uint8 type; /* PLAYER, BULLET, etc.  See define.h */
       uint8 subtype; /* subtype of object */
     uint16 client_type; /* Public type information.  see doc/Developers/objects */      uint16 client_type; /* Public type information.  see doc/Developers/objects */
     sint16 resist[NROFATTACKS]; /* Resistance adjustments for attacks */      sint16 resist[NROFATTACKS]; /* Resistance adjustments for attacks */
     uint32 attacktype; /* Bitmask of attacks this object does */      uint32 attacktype; /* Bitmask of attacks this object does */


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line(s) removed in v.1.28 
line(s) changed
 line(s) added in v.1.29

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