version 1.33 | | version 1.34 |
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/* | | /* |
* static char *rcsid_object_h = | | * static char *rcsid_object_h = |
* "$Id: object.h,v 1.33 2003/09/13 05:01:33 mwedel Exp $"; | | * "$Id: object.h,v 1.34 2004/02/16 18:05:32 ryo_saeba Exp $"; |
*/ | | */ |
| | |
/* | | /* |
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uint16 material; /* What materials this object consist of */ | | uint16 material; /* What materials this object consist of */ |
char *materialname; /* specific material name */ | | char *materialname; /* specific material name */ |
sint8 magic; /* Any magical bonuses to this item */ | | sint8 magic; /* Any magical bonuses to this item */ |
sint8 thrownthaco; /* How precise the throw is */ | | |
uint8 state; /* How the object was last drawn (animation) */ | | uint8 state; /* How the object was last drawn (animation) */ |
sint32 value; /* How much money it is worth (or contains) */ | | sint32 value; /* How much money it is worth (or contains) */ |
sint16 level; /* Level of creature or object */ | | sint16 level; /* Level of creature or object */ |
| | |
sint32 weight; /* Attributes of the object */ | | sint32 weight; /* Attributes of the object */ |
sint32 weight_limit; /* Weight-limit of object */ | | sint32 weight_limit; /* Weight-limit of object */ |
sint32 carrying; /* How much weight this object contains */ | | sint32 carrying; /* How much weight this object contains */ |
sint16 glow_radius; /* indicates the glow radius of the object */ | | sint8 glow_radius; /* indicates the glow radius of the object */ |
living stats; /* Str, Con, Dex, etc */ | | living stats; /* Str, Con, Dex, etc */ |
sint64 perm_exp; /* Permanent exp */ | | sint64 perm_exp; /* Permanent exp */ |
char *current_weapon_script; /* The script of the currently used weapon. Executed */ | | char *current_weapon_script; /* The script of the currently used weapon. Executed */ |