Difference for include/object.h from version 1.33 to 1.34


version 1.33 version 1.34
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 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: object.h,v 1.33 2003/09/13 05:01:33 mwedel Exp $";   *   "$Id: object.h,v 1.34 2004/02/16 18:05:32 ryo_saeba Exp $";
  */   */
   
 /*  /*
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     uint16 material;       /* What materials this object consist of */      uint16 material;       /* What materials this object consist of */
     char *materialname;  /* specific material name */      char *materialname;  /* specific material name */
     sint8 magic; /* Any magical bonuses to this item */      sint8 magic; /* Any magical bonuses to this item */
     sint8 thrownthaco; /* How precise the throw is */  
     uint8 state;          /* How the object was last drawn (animation) */      uint8 state;          /* How the object was last drawn (animation) */
     sint32 value; /* How much money it is worth (or contains) */      sint32 value; /* How much money it is worth (or contains) */
     sint16 level; /* Level of creature or object */      sint16 level; /* Level of creature or object */
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     sint32 weight; /* Attributes of the object */      sint32 weight; /* Attributes of the object */
     sint32 weight_limit; /* Weight-limit of object */      sint32 weight_limit; /* Weight-limit of object */
     sint32 carrying; /* How much weight this object contains */      sint32 carrying; /* How much weight this object contains */
     sint16 glow_radius; /* indicates the glow radius of the object */      sint8 glow_radius; /* indicates the glow radius of the object */
     living stats; /* Str, Con, Dex, etc */      living stats; /* Str, Con, Dex, etc */
     sint64 perm_exp; /* Permanent exp */      sint64 perm_exp; /* Permanent exp */
     char *current_weapon_script;  /* The script of the currently used weapon. Executed */      char *current_weapon_script;  /* The script of the currently used weapon. Executed */


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line(s) removed in v.1.33 
line(s) changed
 line(s) added in v.1.34

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