Difference for include/object.h from version 1.38 to 1.39


version 1.38 version 1.39
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 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: object.h,v 1.38 2005/08/23 05:42:58 mwedel Exp $";   *   "$Id: object.h,v 1.39 2005/08/31 20:07:22 tchize Exp $";
  */   */
   
 /*  /*
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  *     beneath the player, but not actually above it.  Note - the   *     beneath the player, but not actually above it.  Note - the
  *     map and x,y coordinates for the object to be inserted must   *     map and x,y coordinates for the object to be inserted must
  *     match the originator.   *     match the originator.
    * INS_MAP_LOAD: disable lots of checkings done at insertion to
    *     speed up map loading process, as we assume the ordering in
    *     loaded map is correct.
  *   *
  * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY   * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
  * are mutually exclusive.  The behaviour for passing more than one   * are mutually exclusive.  The behaviour for passing more than one
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 #define INS_NO_WALK_ON 0x0004  #define INS_NO_WALK_ON 0x0004
 #define INS_ON_TOP 0x0008  #define INS_ON_TOP 0x0008
 #define INS_BELOW_ORIGINATOR 0x0010  #define INS_BELOW_ORIGINATOR 0x0010
   #define INS_MAP_LOAD 0x0020
   
 #define ARCH_SINGULARITY        "singularity"  #define ARCH_SINGULARITY        "singularity"
 #define ARCH_SINGULARITY_LEN    11  #define ARCH_SINGULARITY_LEN    11


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line(s) removed in v.1.38 
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 line(s) added in v.1.39

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