version 1.43 | | version 1.44 |
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| | |
/* | | /* |
* static char *rcsid_object_h = | | * static char *rcsid_object_h = |
* "$Id: object.h,v 1.43 2005/10/18 16:54:31 gros Exp $"; | | * "$Id: object.h,v 1.44 2005/11/16 08:16:00 mwedel Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
uint8 last_anim; /* last sequence used to draw face */ | | uint8 last_anim; /* last sequence used to draw face */ |
sint32 elevation; /* elevation of this terrain - not currently used */ | | sint32 elevation; /* elevation of this terrain - not currently used */ |
uint8 smoothlevel; /* how to smooth this square around*/ | | uint8 smoothlevel; /* how to smooth this square around*/ |
| | |
| | MoveType move_type; /* Type of movement this object uses */ |
| | MoveType move_block; /* What movement types this blocks */ |
| | MoveType move_on; /* Move types affected moving on to this space */ |
| | MoveType move_off; /* Move types affected moving off this space */ |
| | MoveType move_slow; /* Movement types this slows down */ |
| | float move_slow_penalty; /* How much this slows down the object */ |
| | |
event *events; | | event *events; |
| | |
const char *custom_name; /* Custom name assigned by player */ | | const char *custom_name; /* Custom name assigned by player */ |