version 1.48 | | version 1.49 |
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/* | | /* |
* static char *rcsid_object_h = | | * static char *rcsid_object_h = |
* "$Id: object.h,v 1.48 2006/05/30 07:16:23 mwedel Exp $"; | | * "$Id: object.h,v 1.49 2006/08/08 18:17:54 qal21 Exp $"; |
*/ | | */ |
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/* | | /* |
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MoveType move_type; /* Type of movement this object uses */ | | MoveType move_type; /* Type of movement this object uses */ |
MoveType move_block; /* What movement types this blocks */ | | MoveType move_block; /* What movement types this blocks */ |
MoveType move_allow; /* What movement types explicitly allowd */ | | MoveType move_allow; /* What movement types explicitly allowed */ |
MoveType move_on; /* Move types affected moving on to this space */ | | MoveType move_on; /* Move types affected moving on to this space */ |
MoveType move_off; /* Move types affected moving off this space */ | | MoveType move_off; /* Move types affected moving off this space */ |
MoveType move_slow; /* Movement types this slows down */ | | MoveType move_slow; /* Movement types this slows down */ |
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const char *custom_name; /* Custom name assigned by player */ | | const char *custom_name; /* Custom name assigned by player */ |
key_value *key_values; /* Fields not explictly known by the loader. */ | | key_value *key_values; /* Fields not explictly known by the loader. */ |
| | |
| | uint8 no_save; /* This field indicates that the object should never */ |
| | /* be saved even for map swapout. Not handled by the */ |
| | /* loading or saving code. */ |
} object; | | } object; |
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typedef struct oblnk { /* Used to link together several objects */ | | typedef struct oblnk { /* Used to link together several objects */ |