Difference for include/object.h from version 1.49 to 1.50


version 1.49 version 1.50
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 /*  /*
  * static char *rcsid_object_h =   * static char *rcsid_object_h =
  *   "$Id: object.h,v 1.49 2006/08/08 18:17:54 qal21 Exp $";   *   "$Id: object.h,v 1.50 2006/08/26 17:56:22 ryo_saeba Exp $";
  */   */
   
 /*  /*
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 extern body_locations_struct body_locations[NUM_BODY_LOCATIONS];  extern body_locations_struct body_locations[NUM_BODY_LOCATIONS];
   
 typedef struct _event  
 {  
     int type;  
     const char *hook;  
     const char *plugin;  
     const char *options;  
     struct _event *next;  
 } event;  
   
 /*  /*
  * Each object (this also means archetypes!) could have a few of these   * Each object (this also means archetypes!) could have a few of these
  * "dangling" from it; this could also end up containing 'parse errors'.   * "dangling" from it; this could also end up containing 'parse errors'.
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     MoveType   move_slow; /* Movement types this slows down */      MoveType   move_slow; /* Movement types this slows down */
     float   move_slow_penalty; /* How much this slows down the object */      float   move_slow_penalty; /* How much this slows down the object */
   
     event   *events;  
   
     const char  *custom_name; /* Custom name assigned by player */      const char  *custom_name; /* Custom name assigned by player */
     key_value *key_values; /* Fields not explictly known by the loader. */      key_value *key_values; /* Fields not explictly known by the loader. */
          


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line(s) removed in v.1.49 
line(s) changed
 line(s) added in v.1.50

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