Difference for include/player.h from version 1.11 to 1.12


version 1.11 version 1.12
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 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.11 2001/04/09 06:59:46 mwedel Exp $";   *   "$Id: player.h,v 1.12 2001/05/29 04:41:53 mwedel Exp $";
  */   */
   
 /*  /*
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   range_bottom = -1, range_none = 0, range_bow = 1, range_magic = 2,    range_bottom = -1, range_none = 0, range_bow = 1, range_magic = 2,
   range_wand = 3, range_rod = 4, range_scroll = 5, range_horn = 6,    range_wand = 3, range_rod = 4, range_scroll = 5, range_horn = 6,
   range_skill = 7,    range_skill = 7,
 #ifdef ALLOW_SKILLS  
   range_size = 8    range_size = 8
 #else  
   range_size = 7  
 #endif  
 } rangetype;  } rangetype;
   
   
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 #ifdef EXPLORE_MODE  #ifdef EXPLORE_MODE
   uint32 explore:1;         /* if True, player is in explore mode */    uint32 explore:1;         /* if True, player is in explore mode */
 #endif  #endif
     sint32  last_skill_index;        /* this is init from init_player_exp() */
     object *last_skill_ob[MAX_EXP_CAT];  /* the exp object */
     sint32  last_skill_exp[MAX_EXP_CAT]; /* shadow register. if != exp. obj update client */
     sint32  last_skill_level[MAX_EXP_CAT]; /* same for level */
     sint32  last_skill_id[MAX_EXP_CAT]; /* Thats the CS_STATS_ id for client STATS cmd*/
   
   unsigned char state;    unsigned char state;
   unsigned char listening; /* Which priority will be used in info_all */    unsigned char listening; /* Which priority will be used in info_all */
   


Legend:
line(s) removed in v.1.11 
line(s) changed
 line(s) added in v.1.12

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