version 1.18 | | version 1.19 |
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/* | | /* |
* static char *rcsid_player_h = | | * static char *rcsid_player_h = |
* "$Id: player.h,v 1.18 2002/03/10 16:18:13 avogl Exp $"; | | * "$Id: player.h,v 1.19 2002/05/19 03:55:48 mwedel Exp $"; |
*/ | | */ |
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/* | | /* |
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object *last_used; /* Pointer to object last picked or applied */ | | object *last_used; /* Pointer to object last picked or applied */ |
long last_used_id; /* Safety measures to be sure it's the same */ | | long last_used_id; /* Safety measures to be sure it's the same */ |
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/* As the names suggest, these are how various aspects of the map | | |
* look like. This is basically used to compare what we last | | |
* sent to the client so we only send what changed. | | |
*/ | | |
New_Face *drawn[MAP_CLIENT_X][MAP_CLIENT_Y]; /* Last displayed */ | | |
New_Face *floor[MAP_CLIENT_X][MAP_CLIENT_Y]; | | |
New_Face *floor2[MAP_CLIENT_X][MAP_CLIENT_Y]; | | |
int darkmask[MAP_CLIENT_X][MAP_CLIENT_Y]; | | |
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/* for smaller map sizes, only the the first elements are used (ie, upper left) */ | | /* for smaller map sizes, only the the first elements are used (ie, upper left) */ |
sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; | | sint8 blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]; |
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