Difference for include/player.h from version 1.18 to 1.19


version 1.18 version 1.19
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 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.18 2002/03/10 16:18:13 avogl Exp $";   *   "$Id: player.h,v 1.19 2002/05/19 03:55:48 mwedel Exp $";
  */   */
   
 /*  /*
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   object *last_used;     /* Pointer to object last picked or applied */    object *last_used;     /* Pointer to object last picked or applied */
   long last_used_id;     /* Safety measures to be sure it's the same */    long last_used_id;     /* Safety measures to be sure it's the same */
   
   
   /* As the names suggest, these are how various aspects of the map  
    * look like.  This is basically used to compare what we last  
    * sent to the client so we only send what changed.  
    */  
   New_Face  *drawn[MAP_CLIENT_X][MAP_CLIENT_Y]; /* Last displayed */  
   New_Face  *floor[MAP_CLIENT_X][MAP_CLIENT_Y];  
   New_Face  *floor2[MAP_CLIENT_X][MAP_CLIENT_Y];  
   int     darkmask[MAP_CLIENT_X][MAP_CLIENT_Y];  
   
   /* for smaller map sizes, only the the first elements are used (ie, upper left) */    /* for smaller map sizes, only the the first elements are used (ie, upper left) */
   sint8     blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y];    sint8     blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y];
   


Legend:
line(s) removed in v.1.18 
line(s) changed
 line(s) added in v.1.19

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