version 1.21 | | version 1.22 |
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| | |
/* | | /* |
* static char *rcsid_player_h = | | * static char *rcsid_player_h = |
* "$Id: player.h,v 1.21 2002/09/15 03:15:17 mwedel Exp $"; | | * "$Id: player.h,v 1.22 2002/09/28 07:19:39 mwedel Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
uint32 has_hit:1; /* If set, weapon_sp instead of speed will count */ | | uint32 has_hit:1; /* If set, weapon_sp instead of speed will count */ |
uint32 name_changed:1; /* If true, the player has set a name. */ | | uint32 name_changed:1; /* If true, the player has set a name. */ |
uint32 peaceful:1; /* If set, won't attack friendly creatures */ | | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
| | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
#ifdef EXPLORE_MODE | | #ifdef EXPLORE_MODE |
uint32 explore:1; /* if True, player is in explore mode */ | | uint32 explore:1; /* if True, player is in explore mode */ |
#endif | | #endif |