Difference for include/player.h from version 1.21 to 1.22


version 1.21 version 1.22
Line 1
 
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 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.21 2002/09/15 03:15:17 mwedel Exp $";   *   "$Id: player.h,v 1.22 2002/09/28 07:19:39 mwedel Exp $";
  */   */
   
 /*  /*
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     uint32 has_hit:1;     /* If set, weapon_sp instead of speed will count */      uint32 has_hit:1;     /* If set, weapon_sp instead of speed will count */
     uint32 name_changed:1;     /* If true, the player has set a name. */      uint32 name_changed:1;     /* If true, the player has set a name. */
     uint32 peaceful:1;     /* If set, won't attack friendly creatures */      uint32 peaceful:1;     /* If set, won't attack friendly creatures */
       uint32 hidden:1;     /* If True, player (DM) is hidden from view */
 #ifdef EXPLORE_MODE  #ifdef EXPLORE_MODE
     uint32 explore:1;     /* if True, player is in explore mode */      uint32 explore:1;     /* if True, player is in explore mode */
 #endif  #endif


Legend:
line(s) removed in v.1.21 
line(s) changed
 line(s) added in v.1.22

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