Difference for include/player.h from version 1.24 to 1.25


version 1.24 version 1.25
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 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.24 2002/11/12 23:20:11 garbled Exp $";   *   "$Id: player.h,v 1.25 2002/11/13 01:17:50 garbled Exp $";
  */   */
   
 /*  /*
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      /* so we have to remember which party to */       /* so we have to remember which party to */
      /* join */       /* join */
     char    search_str[MAX_BUF];    /* Item we are looking for */      char    search_str[MAX_BUF];    /* Item we are looking for */
 #ifdef SPELL_ENCUMBRANCE  
     sint16  encumbrance;     /* How much our player is encumbered  */      sint16  encumbrance;     /* How much our player is encumbered  */
      /* Probably would be more clever to always have the */  
      /* calculation coded in, and just disable the part that */  
      /* that makes it do something.  OR make it a settings value */  
 #endif  
     Output_Buf outputs[NUM_OUTPUT_BUFS];   /* holds output strings to client */      Output_Buf outputs[NUM_OUTPUT_BUFS];   /* holds output strings to client */
     uint16 outputs_sync;     /* How often to print, no matter what */      uint16 outputs_sync;     /* How often to print, no matter what */
     uint16 outputs_count;     /* Print if this count is exceeded */      uint16 outputs_count;     /* Print if this count is exceeded */


Legend:
line(s) removed in v.1.24 
line(s) changed
 line(s) added in v.1.25

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