version 1.25 | | version 1.26 |
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| | |
/* | | /* |
* static char *rcsid_player_h = | | * static char *rcsid_player_h = |
* "$Id: player.h,v 1.25 2002/11/13 01:17:50 garbled Exp $"; | | * "$Id: player.h,v 1.26 2002/11/13 05:24:53 garbled Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
uint32 name_changed:1; /* If true, the player has set a name. */ | | uint32 name_changed:1; /* If true, the player has set a name. */ |
uint32 peaceful:1; /* If set, won't attack friendly creatures */ | | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
uint32 hidden:1; /* If True, player (DM) is hidden from view */ | | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
#ifdef EXPLORE_MODE | | |
uint32 explore:1; /* if True, player is in explore mode */ | | uint32 explore:1; /* if True, player is in explore mode */ |
#endif | | |
| | |
sint32 last_skill_index; /* this is init from init_player_exp() */ | | sint32 last_skill_index; /* this is init from init_player_exp() */ |
object *last_skill_ob[MAX_EXP_CAT]; /* the exp object */ | | object *last_skill_ob[MAX_EXP_CAT]; /* the exp object */ |