Difference for include/player.h from version 1.25 to 1.26


version 1.25 version 1.26
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.25 2002/11/13 01:17:50 garbled Exp $";   *   "$Id: player.h,v 1.26 2002/11/13 05:24:53 garbled Exp $";
  */   */
   
 /*  /*
Line 109
 
Line 109
     uint32 name_changed:1;     /* If true, the player has set a name. */      uint32 name_changed:1;     /* If true, the player has set a name. */
     uint32 peaceful:1;     /* If set, won't attack friendly creatures */      uint32 peaceful:1;     /* If set, won't attack friendly creatures */
     uint32 hidden:1;     /* If True, player (DM) is hidden from view */      uint32 hidden:1;     /* If True, player (DM) is hidden from view */
 #ifdef EXPLORE_MODE  
     uint32 explore:1;     /* if True, player is in explore mode */      uint32 explore:1;     /* if True, player is in explore mode */
 #endif  
   
     sint32 last_skill_index;   /* this is init from init_player_exp() */      sint32 last_skill_index;   /* this is init from init_player_exp() */
     object *last_skill_ob[MAX_EXP_CAT]; /* the exp object */      object *last_skill_ob[MAX_EXP_CAT]; /* the exp object */


Legend:
line(s) removed in v.1.25 
line(s) changed
 line(s) added in v.1.26

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:27