Difference for include/player.h from version 1.28 to 1.29


version 1.28 version 1.29
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.28 2002/11/30 04:17:41 mwedel Exp $";   *   "$Id: player.h,v 1.29 2002/12/25 06:45:46 garbled Exp $";
  */   */
   
 /*  /*
Line 48
 
Line 48
     range_size     = 6      range_size     = 6
 } rangetype;  } rangetype;
   
   typedef enum _bowtype {
       bow_normal = 0,
       bow_threewide = 1,
       bow_spreadshot = 2,
       bow_n = 3, /* must stay at 3 */
       bow_ne = 4,
       bow_e = 5,
       bow_se = 6,
       bow_s = 7,
       bow_sw = 8,
       bow_w = 9,
       bow_nw = 10 /* must stay at 10 */
   } bowtype_t;
   
   typedef enum _petmode {
       pet_normal = 0,
       pet_sad = 1,
       pet_defend = 2
   } petmode_t;
   
 typedef enum usekeytype {  typedef enum usekeytype {
     key_inventory=0,      key_inventory=0,
Line 78
 
Line 97
     sint16 known_spells[NROFREALSPELLS]; /* Spells known by the player */      sint16 known_spells[NROFREALSPELLS]; /* Spells known by the player */
     uint16 nrofknownspells;    /* Index in the above array */      uint16 nrofknownspells;    /* Index in the above array */
     rangetype shoottype;     /* Which range-attack is being used by player */      rangetype shoottype;     /* Which range-attack is being used by player */
       bowtype_t   bowtype;     /* which firemode? */
       petmode_t   petmode;     /* which petmode? */
     object *ranges[range_size];/* object for each range.  Set up in fix player.  Note */      object *ranges[range_size];/* object for each range.  Set up in fix player.  Note */
      /* That not all are used, it is just nice to map this 1:1 */       /* That not all are used, it is just nice to map this 1:1 */
      /* With the range names */       /* With the range names */


Legend:
line(s) removed in v.1.28 
line(s) changed
 line(s) added in v.1.29

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