version 1.1 | | version 1.2 |
---|
| | |
/* | | /* |
* static char *rcsid_player_h = | | * static char *rcsid_player_h = |
* "$Id: player.h,v 1.1 1999/04/02 19:10:04 uid200 Exp $"; | | * "$Id: player.h,v 1.2 1999/05/05 06:30:24 uid200 Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
signed char gen_hp; /* Bonuses to regeneration speed of hp */ | | signed char gen_hp; /* Bonuses to regeneration speed of hp */ |
signed char gen_sp; /* Bonuses to regeneration speed of sp */ | | signed char gen_sp; /* Bonuses to regeneration speed of sp */ |
signed char gen_grace; /* Bonuses to regeneration speed of grace */ | | signed char gen_grace; /* Bonuses to regeneration speed of grace */ |
uint8 berzerk; /* Affects usage of CTRL-direction */ | | |
uint32 braced:1; /* Will not move if braced, only attack */ | | uint32 braced:1; /* Will not move if braced, only attack */ |
uint32 tmp_invis:1; /* Will invis go away when we attack ? */ | | uint32 tmp_invis:1; /* Will invis go away when we attack ? */ |
uint32 do_los:1; /* If true, update_los() in draw(), and clear */ | | uint32 do_los:1; /* If true, update_los() in draw(), and clear */ |