version 1.31 | | version 1.32 |
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/* | | /* |
* static char *rcsid_player_h = | | * static char *rcsid_player_h = |
* "$Id: player.h,v 1.31 2003/03/08 05:35:32 mwedel Exp $"; | | * "$Id: player.h,v 1.32 2003/07/24 04:21:14 temitchell Exp $"; |
*/ | | */ |
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/* | | /* |
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uint32 peaceful:1; /* If set, won't attack friendly creatures */ | | uint32 peaceful:1; /* If set, won't attack friendly creatures */ |
uint32 hidden:1; /* If True, player (DM) is hidden from view */ | | uint32 hidden:1; /* If True, player (DM) is hidden from view */ |
uint32 explore:1; /* if True, player is in explore mode */ | | uint32 explore:1; /* if True, player is in explore mode */ |
| | uint32 no_shout:1; /* if True, player is *not* able to use shout command */ |
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sint32 last_skill_index; /* this is init from init_player_exp() */ | | sint32 last_skill_index; /* this is init from init_player_exp() */ |
object *last_skill_ob[MAX_EXP_CAT]; /* the exp object */ | | object *last_skill_ob[MAX_EXP_CAT]; /* the exp object */ |
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sint64 total_exp; | | sint64 total_exp; |
uint32 kills; | | uint32 kills; |
} partylist; | | } partylist; |
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