Difference for include/player.h from version 1.34 to 1.35


version 1.34 version 1.35
Line 1
 
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 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.34 2004/01/18 10:36:10 ryo_saeba Exp $";   *   "$Id: player.h,v 1.35 2004/02/16 18:05:32 ryo_saeba Exp $";
  */   */
   
 /*  /*
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Line 93
     NewSocket socket;     /* Socket information for this player */      NewSocket socket;     /* Socket information for this player */
     char maplevel[MAX_BUF];  /* On which level is the player? */      char maplevel[MAX_BUF];  /* On which level is the player? */
     struct mapdef *loading;     /* When entering a map in progress of loading, not really used */      struct mapdef *loading;     /* When entering a map in progress of loading, not really used */
     sint16 new_x,new_y;     /* After entering a map being loaded */  
     char savebed_map[MAX_BUF];  /* map where player will respawn after death */      char savebed_map[MAX_BUF];  /* map where player will respawn after death */
     sint16 bed_x, bed_y;     /* x,y - coordinates of respawn (savebed) */      sint16 bed_x, bed_y;     /* x,y - coordinates of respawn (savebed) */
     rangetype shoottype;     /* Which range-attack is being used by player */      rangetype shoottype;     /* Which range-attack is being used by player */
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     sint8 last_level;     /* Last level we sent to client */      sint8 last_level;     /* Last level we sent to client */
   
     /* Try to put all the bitfields together - saves some small amount of memory */      /* Try to put all the bitfields together - saves some small amount of memory */
     uint32 known_spell:1;     /* True if you know the spell of the wand */  
     uint32 braced:1;     /* Will not move if braced, only attack */      uint32 braced:1;     /* Will not move if braced, only attack */
     uint32 tmp_invis:1;     /* Will invis go away when we attack ? */      uint32 tmp_invis:1;     /* Will invis go away when we attack ? */
     char *invis_race;     /* What race invisible to? */      char *invis_race;     /* What race invisible to? */


Legend:
line(s) removed in v.1.34 
line(s) changed
 line(s) added in v.1.35

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