Difference for include/player.h from version 1.38 to 1.39


version 1.38 version 1.39
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 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.38 2005/07/16 19:03:02 qal21 Exp $";   *   "$Id: player.h,v 1.39 2005/08/12 13:46:34 ryo_saeba Exp $";
  */   */
   
 /*  /*
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 #define NUM_OUTPUT_BUFS 5  #define NUM_OUTPUT_BUFS 5
 typedef struct {  typedef struct {
     char *buf; /* Actual string pointer */      const char *buf; /* Actual string pointer */
     uint32 first_update; /* First time this message was stored  */      uint32 first_update; /* First time this message was stored  */
     uint16 count; /* How many times we got this message */      uint16 count; /* How many times we got this message */
 } Output_Buf;  } Output_Buf;
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     /* Try to put all the bitfields together - saves some small amount of memory */      /* Try to put all the bitfields together - saves some small amount of memory */
     uint32 braced:1;     /* Will not move if braced, only attack */      uint32 braced:1;     /* Will not move if braced, only attack */
     uint32 tmp_invis:1;     /* Will invis go away when we attack ? */      uint32 tmp_invis:1;     /* Will invis go away when we attack ? */
     char *invis_race;     /* What race invisible to? */      const char *invis_race;/* What race invisible to? */
     uint32 do_los:1;     /* If true, need to call update_los() in draw(), and clear */      uint32 do_los:1;     /* If true, need to call update_los() in draw(), and clear */
     uint32 fire_on:1;     /* Player should fire object, not move */      uint32 fire_on:1;     /* Player should fire object, not move */
     uint32 run_on:1;     /* Player should keep moving in dir until run is off */      uint32 run_on:1;     /* Player should keep moving in dir until run is off */


Legend:
line(s) removed in v.1.38 
line(s) changed
 line(s) added in v.1.39

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