Difference for include/player.h from version 1.39 to 1.40


version 1.39 version 1.40
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Line 1
 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.39 2005/08/12 13:46:34 ryo_saeba Exp $";   *   "$Id: player.h,v 1.40 2005/09/24 09:28:05 ryo_saeba Exp $";
  */   */
   
 /*  /*
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Line 89
      /* to control which of these will be unapplied. */       /* to control which of these will be unapplied. */
 } unapplymode;  } unapplymode;
   
   /* not really the player, but tied pretty closely */ 
   typedef struct party_struct {
       sint16 partyid;
       char * partyleader;
       char passwd[9];
       struct party_struct *next;
       char *partyname;
   
   #ifdef PARTY_KILL_LOG
       struct party_kill {
    char killer[MAX_NAME+1],dead[MAX_NAME+1];
    sint64 exp;
       } party_kills[PARTY_KILL_LOG];
   #endif
       sint64 total_exp;
       uint32  kills;
   } partylist;
   
 typedef struct pl {  typedef struct pl {
     struct pl *next;     /* Pointer to next player, NULL if this is last */      struct pl *next;     /* Pointer to next player, NULL if this is last */
     NewSocket socket;     /* Socket information for this player */      NewSocket socket;     /* Socket information for this player */
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Line 191
 #ifdef AUTOSAVE  #ifdef AUTOSAVE
     uint32 last_save_tick;      uint32 last_save_tick;
 #endif  #endif
     sint16    party_number;     /* Party number this player is part of */      partylist    *party;     /* Party this player is part of */
     sint16    party_number_to_join; /* used when player wants to join a party */      partylist    *party_to_join; /* used when player wants to join a party */
      /* but we will have to get password first */       /* but we will have to get password first */
      /* so we have to remember which party to */       /* so we have to remember which party to */
      /* join */       /* join */
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     tag_t*  stack_items;    /* Item stack for patch/dump/... commands */      tag_t*  stack_items;    /* Item stack for patch/dump/... commands */
     int     stack_position; /* Current stack position, 0 for no item */      int     stack_position; /* Current stack position, 0 for no item */
 } player;  } player;
   
   
 /* not really the player, but tied pretty closely */    
 typedef struct party_struct {  
     sint16 partyid;  
     char * partyleader;  
     char passwd[9];  
     struct party_struct *next;  
     char *partyname;  
   
 #ifdef PARTY_KILL_LOG  
     struct party_kill {  
  char killer[MAX_NAME+1],dead[MAX_NAME+1];  
  sint64 exp;  
     } party_kills[PARTY_KILL_LOG];  
 #endif  
     sint64 total_exp;  
     uint32  kills;  
 } partylist;  


Legend:
line(s) removed in v.1.39 
line(s) changed
 line(s) added in v.1.40

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