Difference for include/player.h from version 1.42 to 1.43


version 1.42 version 1.43
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 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.42 2005/10/01 16:36:35 ryo_saeba Exp $";   *   "$Id: player.h,v 1.43 2005/10/01 17:46:04 ryo_saeba Exp $";
  */   */
   
 /*  /*
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     char savebed_map[MAX_BUF];  /* map where player will respawn after death */      char savebed_map[MAX_BUF];  /* map where player will respawn after death */
     sint16 bed_x, bed_y;     /* x,y - coordinates of respawn (savebed) */      sint16 bed_x, bed_y;     /* x,y - coordinates of respawn (savebed) */
     rangetype shoottype;     /* Which range-attack is being used by player */      rangetype shoottype;     /* Which range-attack is being used by player */
       char spellparam[MAX_BUF]; /* What param to add to spells */
     bowtype_t   bowtype;     /* which firemode? */      bowtype_t   bowtype;     /* which firemode? */
     petmode_t   petmode;     /* which petmode? */      petmode_t   petmode;     /* which petmode? */
     object *ranges[range_size];/* object for each range.  Set up in fix player.  Note */      object *ranges[range_size];/* object for each range.  Set up in fix player.  Note */


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line(s) removed in v.1.42 
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 line(s) added in v.1.43

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