version 1.42 | | version 1.43 |
---|
| | |
/* | | /* |
* static char *rcsid_player_h = | | * static char *rcsid_player_h = |
* "$Id: player.h,v 1.42 2005/10/01 16:36:35 ryo_saeba Exp $"; | | * "$Id: player.h,v 1.43 2005/10/01 17:46:04 ryo_saeba Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
char savebed_map[MAX_BUF]; /* map where player will respawn after death */ | | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |
sint16 bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ | | sint16 bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ |
rangetype shoottype; /* Which range-attack is being used by player */ | | rangetype shoottype; /* Which range-attack is being used by player */ |
| | char spellparam[MAX_BUF]; /* What param to add to spells */ |
bowtype_t bowtype; /* which firemode? */ | | bowtype_t bowtype; /* which firemode? */ |
petmode_t petmode; /* which petmode? */ | | petmode_t petmode; /* which petmode? */ |
object *ranges[range_size];/* object for each range. Set up in fix player. Note */ | | object *ranges[range_size];/* object for each range. Set up in fix player. Note */ |