version 1.46 | | version 1.47 |
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/* | | /* |
* static char *rcsid_player_h = | | * static char *rcsid_player_h = |
* "$Id: player.h,v 1.46 2006/02/07 07:54:46 mwedel Exp $"; | | * "$Id: player.h,v 1.47 2006/03/18 15:05:32 ryo_saeba Exp $"; |
*/ | | */ |
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/* | | /* |
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typedef struct pl { | | typedef struct pl { |
struct pl *next; /* Pointer to next player, NULL if this is last */ | | struct pl *next; /* Pointer to next player, NULL if this is last */ |
NewSocket socket; /* Socket information for this player */ | | socket_struct socket; /* Socket information for this player */ |
char maplevel[MAX_BUF]; /* On which level is the player? */ | | char maplevel[MAX_BUF]; /* On which level is the player? */ |
struct mapdef *loading; /* When entering a map in progress of loading, not really used */ | | struct mapdef *loading; /* When entering a map in progress of loading, not really used */ |
char savebed_map[MAX_BUF]; /* map where player will respawn after death */ | | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |