Difference for include/player.h from version 1.46 to 1.47


version 1.46 version 1.47
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.46 2006/02/07 07:54:46 mwedel Exp $";   *   "$Id: player.h,v 1.47 2006/03/18 15:05:32 ryo_saeba Exp $";
  */   */
   
 /*  /*
Line 108
 
Line 108
   
 typedef struct pl {  typedef struct pl {
     struct pl *next;     /* Pointer to next player, NULL if this is last */      struct pl *next;     /* Pointer to next player, NULL if this is last */
     NewSocket socket;     /* Socket information for this player */      socket_struct socket;     /* Socket information for this player */
     char maplevel[MAX_BUF];  /* On which level is the player? */      char maplevel[MAX_BUF];  /* On which level is the player? */
     struct mapdef *loading;     /* When entering a map in progress of loading, not really used */      struct mapdef *loading;     /* When entering a map in progress of loading, not really used */
     char savebed_map[MAX_BUF];  /* map where player will respawn after death */      char savebed_map[MAX_BUF];  /* map where player will respawn after death */


Legend:
line(s) removed in v.1.46 
line(s) changed
 line(s) added in v.1.47

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