Difference for include/player.h from version 1.3 to 1.4


version 1.3 version 1.4
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.3 1999/07/13 06:02:52 cvs Exp $";   *   "$Id: player.h,v 1.4 1999/09/17 19:27:50 damn Exp $";
  */   */
   
 /*  /*
Line 42
 
Line 42
   
 #define MAX_NAME 16   /* Max length of character name */  #define MAX_NAME 16   /* Max length of character name */
   
   /*
    * Use of the state-variable in player objects:
    */
   
   #define ST_PLAYING 0
   #define ST_PLAY_AGAIN 1
   #define ST_ROLL_STAT 2
   #define ST_CHANGE_CLASS 3
   #define ST_CONFIRM_QUIT 4
   #define ST_CONFIGURE 5
   #define ST_GET_NAME 6
   #define ST_GET_PASSWORD 7
   #define ST_CONFIRM_PASSWORD 8
   #define ST_GET_PARTY_PASSWORD 10
   
 typedef enum rangetype {  typedef enum rangetype {
   range_bottom = -1, range_none = 0, range_bow = 1, range_magic = 2,    range_bottom = -1, range_none = 0, range_bow = 1, range_magic = 2,
   range_wand = 3, range_rod = 4, range_scroll = 5, range_horn = 6,    range_wand = 3, range_rod = 4, range_scroll = 5, range_horn = 6,
   range_skill = 7,  
 #ifdef ALLOW_SKILLS  #ifdef ALLOW_SKILLS
   range_size = 8    range_skill = 7,  range_size = 8
 #else  #else
   range_size = 7    range_size = 7
 #endif  #endif
 } rangetype;  } rangetype;
   extern char *range_name[range_size];
   
 typedef struct pl {  typedef struct pl {
   struct pl *next;       /* Pointer to next player, NULL if this is last */    struct pl *next;       /* Pointer to next player, NULL if this is last */
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   signed char digestion;      /* Any bonuses/penalties to digestion */    signed char digestion;      /* Any bonuses/penalties to digestion */
   signed char gen_hp;         /* Bonuses to regeneration speed of hp */    signed char gen_hp;         /* Bonuses to regeneration speed of hp */
   signed char gen_sp;         /* Bonuses to regeneration speed of sp */    signed char gen_sp;         /* Bonuses to regeneration speed of sp */
     signed char gen_sp_armour; /* Penalty to sp regen from armour */
   signed char gen_grace;      /* Bonuses to regeneration speed of grace */    signed char gen_grace;      /* Bonuses to regeneration speed of grace */
   uint32 braced:1;          /* Will not move if braced, only attack */    uint32 braced:1;          /* Will not move if braced, only attack */
   uint32 tmp_invis:1;       /* Will invis go away when we attack ? */    uint32 tmp_invis:1;       /* Will invis go away when we attack ? */


Legend:
line(s) removed in v.1.3 
line(s) changed
 line(s) added in v.1.4

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