Difference for include/player.h from version 1.4 to 1.5


version 1.4 version 1.5
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.4 1999/09/17 19:27:50 damn Exp $";   *   "$Id: player.h,v 1.5 1999/09/18 07:39:02 damn Exp $";
  */   */
   
 /*  /*
Line 42
 
Line 42
   
 #define MAX_NAME 16   /* Max length of character name */  #define MAX_NAME 16   /* Max length of character name */
   
 /*  
  * Use of the state-variable in player objects:  
  */  
   
 #define ST_PLAYING 0  
 #define ST_PLAY_AGAIN 1  
 #define ST_ROLL_STAT 2  
 #define ST_CHANGE_CLASS 3  
 #define ST_CONFIRM_QUIT 4  
 #define ST_CONFIGURE 5  
 #define ST_GET_NAME 6  
 #define ST_GET_PASSWORD 7  
 #define ST_CONFIRM_PASSWORD 8  
 #define ST_GET_PARTY_PASSWORD 10  
   
 typedef enum rangetype {  typedef enum rangetype {
   range_bottom = -1, range_none = 0, range_bow = 1, range_magic = 2,    range_bottom = -1, range_none = 0, range_bow = 1, range_magic = 2,
   range_wand = 3, range_rod = 4, range_scroll = 5, range_horn = 6,    range_wand = 3, range_rod = 4, range_scroll = 5, range_horn = 6,
     range_skill = 7,
 #ifdef ALLOW_SKILLS  #ifdef ALLOW_SKILLS
   range_skill = 7,  range_size = 8    range_size = 8
 #else  #else
   range_size = 7    range_size = 7
 #endif  #endif
 } rangetype;  } rangetype;
 extern char *range_name[range_size];  
   
 typedef struct pl {  typedef struct pl {
   struct pl *next;       /* Pointer to next player, NULL if this is last */    struct pl *next;       /* Pointer to next player, NULL if this is last */


Legend:
line(s) removed in v.1.4 
line(s) changed
 line(s) added in v.1.5

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