Difference for include/player.h from version 1.5 to 1.6


version 1.5 version 1.6
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.5 1999/09/18 07:39:02 damn Exp $";   *   "$Id: player.h,v 1.6 2000/04/22 07:16:40 cvs Exp $";
  */   */
   
 /*  /*
Line 54
 
Line 54
 #endif  #endif
 } rangetype;  } rangetype;
   
   
   typedef enum usekeytype {
       key_inventory=0,
       keyrings=1,
       containers=2,
   } usekeytype;
      
   
 typedef struct pl {  typedef struct pl {
   struct pl *next;       /* Pointer to next player, NULL if this is last */    struct pl *next;       /* Pointer to next player, NULL if this is last */
   NewSocket socket;     /* Socket information for this player */    NewSocket socket;     /* Socket information for this player */
Line 67
 
Line 75
   unsigned last_known_spell:1;/* What was last updated with draw_stats() */    unsigned last_known_spell:1;/* What was last updated with draw_stats() */
   rangetype shoottype;       /* Which range-attack is being used by player */    rangetype shoottype;       /* Which range-attack is being used by player */
   rangetype last_shoot;       /* What was last updated with draw_stats() */    rangetype last_shoot;       /* What was last updated with draw_stats() */
     usekeytype usekeys;       /* Method for finding keys for doors */
   sint16 chosen_spell; /* Type of readied spell */    sint16 chosen_spell; /* Type of readied spell */
   sint16 last_spell; /* What spell draw_stats() last displayed */    sint16 last_spell; /* What spell draw_stats() last displayed */
   sint16 chosen_item_spell; /* Type of spell that the item fires */    sint16 chosen_item_spell; /* Type of spell that the item fires */


Legend:
line(s) removed in v.1.5 
line(s) changed
 line(s) added in v.1.6

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:27