Difference for include/player.h from version 1.6 to 1.7


version 1.6 version 1.7
Line 1
 
Line 1
 /*  /*
  * static char *rcsid_player_h =   * static char *rcsid_player_h =
  *   "$Id: player.h,v 1.6 2000/04/22 07:16:40 cvs Exp $";   *   "$Id: player.h,v 1.7 2000/11/14 22:47:41 avogl Exp $";
  */   */
   
 /*  /*
Line 68
 
Line 68
   char maplevel[MAX_BUF];     /* On which level is the player? */    char maplevel[MAX_BUF];     /* On which level is the player? */
   struct mapdef *loading;     /* When entering a map in progress of loading */    struct mapdef *loading;     /* When entering a map in progress of loading */
   int new_x,new_y;            /* After entering a map being loaded */    int new_x,new_y;            /* After entering a map being loaded */
     char savebed_map[MAX_BUF];  /* map where player will respawn after death */
     int bed_x, bed_y;           /* x,y - coordinates of respawn (savebed) */
   int removed;                /* Flag telling if ob is to be inserted */    int removed;                /* Flag telling if ob is to be inserted */
   sint16 known_spells[NROFREALSPELLS]; /* Spells known by the player */    sint16 known_spells[NROFREALSPELLS]; /* Spells known by the player */
   uint16 nrofknownspells; /* Index in the above array */    uint16 nrofknownspells; /* Index in the above array */


Legend:
line(s) removed in v.1.6 
line(s) changed
 line(s) added in v.1.7

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:27