version 1.6 | | version 1.7 |
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| | |
/* | | /* |
* static char *rcsid_player_h = | | * static char *rcsid_player_h = |
* "$Id: player.h,v 1.6 2000/04/22 07:16:40 cvs Exp $"; | | * "$Id: player.h,v 1.7 2000/11/14 22:47:41 avogl Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
char maplevel[MAX_BUF]; /* On which level is the player? */ | | char maplevel[MAX_BUF]; /* On which level is the player? */ |
struct mapdef *loading; /* When entering a map in progress of loading */ | | struct mapdef *loading; /* When entering a map in progress of loading */ |
int new_x,new_y; /* After entering a map being loaded */ | | int new_x,new_y; /* After entering a map being loaded */ |
| | char savebed_map[MAX_BUF]; /* map where player will respawn after death */ |
| | int bed_x, bed_y; /* x,y - coordinates of respawn (savebed) */ |
int removed; /* Flag telling if ob is to be inserted */ | | int removed; /* Flag telling if ob is to be inserted */ |
sint16 known_spells[NROFREALSPELLS]; /* Spells known by the player */ | | sint16 known_spells[NROFREALSPELLS]; /* Spells known by the player */ |
uint16 nrofknownspells; /* Index in the above array */ | | uint16 nrofknownspells; /* Index in the above array */ |