Difference for include/plugin.h from version 1.1 to 1.2


version 1.1 version 1.2
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 #define EVENT_THROW    9  /* Object is thrown.                               */  #define EVENT_THROW    9  /* Object is thrown.                               */
 #define EVENT_TRIGGER  10 /* Button pushed, lever pulled, etc.               */  #define EVENT_TRIGGER  10 /* Button pushed, lever pulled, etc.               */
 #define EVENT_CLOSE    11 /* Container closed.                               */  #define EVENT_CLOSE    11 /* Container closed.                               */
   #define EVENT_TIMER    12 /* Timer connected triggered it.                   */
 /*****************************************************************************/  /*****************************************************************************/
 /* Global events. Those are never linked to a specific object.               */  /* Global events. Those are never linked to a specific object.               */
 /*****************************************************************************/  /*****************************************************************************/
 #define EVENT_BORN     12 /* A new character has been created.               */  #define EVENT_BORN     13 /* A new character has been created.               */
 #define EVENT_CLOCK    13 /* Global time event.                              */  #define EVENT_CLOCK    14 /* Global time event.                              */
 #define EVENT_CRASH    14 /* Triggered when the server crashes. Not recursive*/  #define EVENT_CRASH    15 /* Triggered when the server crashes. Not recursive*/
 #define EVENT_GDEATH   15 /* Global Death event                              */  #define EVENT_GDEATH   16 /* Global Death event                              */
 #define EVENT_GKILL    16 /* Triggered when anything got killed by anyone.   */  #define EVENT_GKILL    17 /* Triggered when anything got killed by anyone.   */
 #define EVENT_LOGIN    17 /* Player login.                                   */  #define EVENT_LOGIN    18 /* Player login.                                   */
 #define EVENT_LOGOUT   18 /* Player logout.                                  */  #define EVENT_LOGOUT   19 /* Player logout.                                  */
 #define EVENT_MAPENTER 19 /* A player entered a map.                         */  #define EVENT_MAPENTER 20 /* A player entered a map.                         */
 #define EVENT_MAPLEAVE 20 /* A player left a map.                            */  #define EVENT_MAPLEAVE 21 /* A player left a map.                            */
 #define EVENT_MAPRESET 21 /* A map is resetting.                             */  #define EVENT_MAPRESET 22 /* A map is resetting.                             */
 #define EVENT_REMOVE   22 /* A Player character has been removed.            */  #define EVENT_REMOVE   23 /* A Player character has been removed.            */
 #define EVENT_SHOUT    23 /* A player 'shout' something.                     */  #define EVENT_SHOUT    24 /* A player 'shout' something.                     */
 #define EVENT_TELL     24 /* A player 'tell' something.                      */  #define EVENT_TELL     25 /* A player 'tell' something.                      */
   
 #define NR_EVENTS 25  #define NR_EVENTS 26
   
 /*****************************************************************************/  /*****************************************************************************/
 /* Hook codes. A hook is a function pointer passed from the server to the    */  /* Hook codes. A hook is a function pointer passed from the server to the    */
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 #define HOOK_DUMPOBJECT         34  #define HOOK_DUMPOBJECT         34
 #define HOOK_LOADOBJECT         35  #define HOOK_LOADOBJECT         35
 #define HOOK_REMOVEOBJECT       36  #define HOOK_REMOVEOBJECT       36
 #define NR_OF_HOOKS             37  #define HOOK_ADDSTRING          37
   #define HOOK_FREESTRING         38
   #define HOOK_ADDREFCOUNT        39
   #define HOOK_GETFIRSTMAP        40
   #define HOOK_GETFIRSTPLAYER     41
   #define HOOK_GETFIRSTARCHETYPE  42
   #define HOOK_QUERYCOST          43
   #define HOOK_QUERYMONEY         44
   #define HOOK_PAYFORITEM         45
   #define HOOK_PAYFORAMOUNT       46
   #define HOOK_NEWDRAWINFO        47
   #define NR_OF_HOOKS             48
   
 /*****************************************************************************/  /*****************************************************************************/
 /* CFParm is the data type used to pass informations between the server and  */  /* CFParm is the data type used to pass informations between the server and  */


Legend:
line(s) removed in v.1.1 
line(s) changed
 line(s) added in v.1.2

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