Difference for include/sockproto.h from version 1.11 to 1.12


version 1.11 version 1.12
Line 1
 
Line 1
   /* image.c */
   int is_valid_faceset(int fsn);
   void free_socket_images(void);
   void read_client_images(void);
   void SetFaceMode(char *buf, int len, NewSocket *ns);
   void SendFaceCmd(char *buff, int len, player *pl);
   void esrv_send_face(NewSocket *ns, short face_num, int nocache);
 /* info.c */  /* info.c */
 void flush_output_element(object *pl, Output_Buf *outputs);  void flush_output_element(object *pl, Output_Buf *outputs);
 void check_output_buffers(object *pl, char *buf);  void check_output_buffers(object *pl, char *buf);
 void new_draw_info(int flags, int pri, object *pl, const char *buf);  void new_draw_info(int flags, int pri, object *pl, const char *buf);
 void new_draw_info_format(int flags, int pri, object *pl, char *format, ...);  void new_draw_info_format(int flags, int pri, object *pl, char *format, ...);
 void new_info_map(int color, mapstruct *map, char *str);  
 void new_info_map_except(int color, mapstruct *map, object *op, char *str);  void new_info_map_except(int color, mapstruct *map, object *op, char *str);
 void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2,  void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, char *str);
    char *str);  void new_info_map(int color, mapstruct *map, char *str);
 void draw(object *pl);  void draw(object *pl);
 void clear_win_info(object *op);  void clear_win_info(object *op);
 void rangetostring(object *pl, char *obuf);  void rangetostring(object *pl, char *obuf);
Line 16
 
Line 22
 void draw_map(object *pl);  void draw_map(object *pl);
 void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType);  void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType);
 /* init.c */  /* init.c */
 void read_client_images(void);  
 void InitConnection(NewSocket *ns, uint32 from);  void InitConnection(NewSocket *ns, uint32 from);
 void init_ericserver(void);  void init_ericserver(void);
 void free_all_newserver(void);  void free_all_newserver(void);
Line 66
 
Line 71
 void NewPlayerCmd(uint8 *buf, int len, player *pl);  void NewPlayerCmd(uint8 *buf, int len, player *pl);
 void ReplyCmd(char *buf, int len, player *pl);  void ReplyCmd(char *buf, int len, player *pl);
 void VersionCmd(char *buf, int len, NewSocket *ns);  void VersionCmd(char *buf, int len, NewSocket *ns);
 void SetFaceMode(char *buf, int len, NewSocket *ns);  
 void SetSound(char *buf, int len, NewSocket *ns);  void SetSound(char *buf, int len, NewSocket *ns);
 void MapRedrawCmd(char *buff, int len, player *pl);  void MapRedrawCmd(char *buff, int len, player *pl);
 void MapNewmapCmd(player *pl);  void MapNewmapCmd(player *pl);
 void SendFaceCmd(char *buff, int len, player *pl);  
 void MoveCmd(char *buf, int len, player *pl);  void MoveCmd(char *buf, int len, player *pl);
 void send_query(NewSocket *ns, uint8 flags, char *text);  void send_query(NewSocket *ns, uint8 flags, char *text);
 void esrv_update_stats(player *pl);  void esrv_update_stats(player *pl);
 void esrv_new_player(player *pl, uint32 weight);  void esrv_new_player(player *pl, uint32 weight);
 void esrv_send_animation(NewSocket *ns, short anim_num);  void esrv_send_animation(NewSocket *ns, short anim_num);
 void esrv_send_face(NewSocket *ns, short face_num, int nocache);  
 void draw_client_map1(object *pl);  void draw_client_map1(object *pl);
 void draw_client_map2(object *pl);  void draw_client_map2(object *pl);
 void draw_client_map(object *pl);  void draw_client_map(object *pl);
 void esrv_map_scroll(NewSocket *ns, int dx, int dy);  void esrv_map_scroll(NewSocket *ns, int dx, int dy);
 void send_plugin_custom_message(object *pl, char *buf);  void send_plugin_custom_message(object *pl, char *buf);
 void send_mapstats_cmd(object *op, mapstruct *map);  
 /* sounds.c */  /* sounds.c */
 void play_sound_player_only(player *pl, int soundnum, int x, int y);  void play_sound_player_only(player *pl, int soundnum, int x, int y);
 void play_sound_map(mapstruct *map, int x, int y, int sound_num);  void play_sound_map(mapstruct *map, int x, int y, int sound_num);


Legend:
line(s) removed in v.1.11 
line(s) changed
 line(s) added in v.1.12

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:28