version 1.11 | | version 1.12 |
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| | |
| | /* image.c */ |
| | int is_valid_faceset(int fsn); |
| | void free_socket_images(void); |
| | void read_client_images(void); |
| | void SetFaceMode(char *buf, int len, NewSocket *ns); |
| | void SendFaceCmd(char *buff, int len, player *pl); |
| | void esrv_send_face(NewSocket *ns, short face_num, int nocache); |
/* info.c */ | | /* info.c */ |
void flush_output_element(object *pl, Output_Buf *outputs); | | void flush_output_element(object *pl, Output_Buf *outputs); |
void check_output_buffers(object *pl, char *buf); | | void check_output_buffers(object *pl, char *buf); |
void new_draw_info(int flags, int pri, object *pl, const char *buf); | | void new_draw_info(int flags, int pri, object *pl, const char *buf); |
void new_draw_info_format(int flags, int pri, object *pl, char *format, ...); | | void new_draw_info_format(int flags, int pri, object *pl, char *format, ...); |
void new_info_map(int color, mapstruct *map, char *str); | | |
void new_info_map_except(int color, mapstruct *map, object *op, char *str); | | void new_info_map_except(int color, mapstruct *map, object *op, char *str); |
void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, | | void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, char *str); |
char *str); | | void new_info_map(int color, mapstruct *map, char *str); |
void draw(object *pl); | | void draw(object *pl); |
void clear_win_info(object *op); | | void clear_win_info(object *op); |
void rangetostring(object *pl, char *obuf); | | void rangetostring(object *pl, char *obuf); |
| | |
void draw_map(object *pl); | | void draw_map(object *pl); |
void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType); | | void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType); |
/* init.c */ | | /* init.c */ |
void read_client_images(void); | | |
void InitConnection(NewSocket *ns, uint32 from); | | void InitConnection(NewSocket *ns, uint32 from); |
void init_ericserver(void); | | void init_ericserver(void); |
void free_all_newserver(void); | | void free_all_newserver(void); |
| | |
void NewPlayerCmd(uint8 *buf, int len, player *pl); | | void NewPlayerCmd(uint8 *buf, int len, player *pl); |
void ReplyCmd(char *buf, int len, player *pl); | | void ReplyCmd(char *buf, int len, player *pl); |
void VersionCmd(char *buf, int len, NewSocket *ns); | | void VersionCmd(char *buf, int len, NewSocket *ns); |
void SetFaceMode(char *buf, int len, NewSocket *ns); | | |
void SetSound(char *buf, int len, NewSocket *ns); | | void SetSound(char *buf, int len, NewSocket *ns); |
void MapRedrawCmd(char *buff, int len, player *pl); | | void MapRedrawCmd(char *buff, int len, player *pl); |
void MapNewmapCmd(player *pl); | | void MapNewmapCmd(player *pl); |
void SendFaceCmd(char *buff, int len, player *pl); | | |
void MoveCmd(char *buf, int len, player *pl); | | void MoveCmd(char *buf, int len, player *pl); |
void send_query(NewSocket *ns, uint8 flags, char *text); | | void send_query(NewSocket *ns, uint8 flags, char *text); |
void esrv_update_stats(player *pl); | | void esrv_update_stats(player *pl); |
void esrv_new_player(player *pl, uint32 weight); | | void esrv_new_player(player *pl, uint32 weight); |
void esrv_send_animation(NewSocket *ns, short anim_num); | | void esrv_send_animation(NewSocket *ns, short anim_num); |
void esrv_send_face(NewSocket *ns, short face_num, int nocache); | | |
void draw_client_map1(object *pl); | | void draw_client_map1(object *pl); |
void draw_client_map2(object *pl); | | void draw_client_map2(object *pl); |
void draw_client_map(object *pl); | | void draw_client_map(object *pl); |
void esrv_map_scroll(NewSocket *ns, int dx, int dy); | | void esrv_map_scroll(NewSocket *ns, int dx, int dy); |
void send_plugin_custom_message(object *pl, char *buf); | | void send_plugin_custom_message(object *pl, char *buf); |
void send_mapstats_cmd(object *op, mapstruct *map); | | |
/* sounds.c */ | | /* sounds.c */ |
void play_sound_player_only(player *pl, int soundnum, int x, int y); | | void play_sound_player_only(player *pl, int soundnum, int x, int y); |
void play_sound_map(mapstruct *map, int x, int y, int sound_num); | | void play_sound_map(mapstruct *map, int x, int y, int sound_num); |