version 1.15 | | version 1.16 |
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| | |
void new_info_map_except(int color, mapstruct *map, object *op, char *str); | | void new_info_map_except(int color, mapstruct *map, object *op, char *str); |
void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, char *str); | | void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, char *str); |
void new_info_map(int color, mapstruct *map, char *str); | | void new_info_map(int color, mapstruct *map, char *str); |
void draw(object *pl); | | |
void clear_win_info(object *op); | | void clear_win_info(object *op); |
void rangetostring(object *pl, char *obuf); | | void rangetostring(object *pl, char *obuf); |
void set_title(object *pl, char *buf); | | void set_title(object *pl, char *buf); |
| | |
/* request.c */ | | /* request.c */ |
void SetUp(char *buf, int len, NewSocket *ns); | | void SetUp(char *buf, int len, NewSocket *ns); |
void AddMeCmd(char *buf, int len, NewSocket *ns); | | void AddMeCmd(char *buf, int len, NewSocket *ns); |
| | void ToggleExtendedInfos(char *buf, int len, NewSocket *ns); |
| | void AskSmooth(char *buf, int len, NewSocket *ns); |
void PlayerCmd(char *buf, int len, player *pl); | | void PlayerCmd(char *buf, int len, player *pl); |
void NewPlayerCmd(uint8 *buf, int len, player *pl); | | void NewPlayerCmd(uint8 *buf, int len, player *pl); |
void ReplyCmd(char *buf, int len, player *pl); | | void ReplyCmd(char *buf, int len, player *pl); |
| | |
void esrv_update_stats(player *pl); | | void esrv_update_stats(player *pl); |
void esrv_new_player(player *pl, uint32 weight); | | void esrv_new_player(player *pl, uint32 weight); |
void esrv_send_animation(NewSocket *ns, short anim_num); | | void esrv_send_animation(NewSocket *ns, short anim_num); |
| | int getExtendedMapInfoSize(NewSocket *ns); |
void draw_client_map1(object *pl); | | void draw_client_map1(object *pl); |
void draw_client_map(object *pl); | | void draw_client_map(object *pl); |
void esrv_map_scroll(NewSocket *ns, int dx, int dy); | | void esrv_map_scroll(NewSocket *ns, int dx, int dy); |