version 1.26 | | version 1.27 |
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void new_draw_info(int flags, int pri, const object *pl, const char *buf); | | void new_draw_info(int flags, int pri, const object *pl, const char *buf); |
void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...); | | void new_draw_info_format(int flags, int pri, const object *pl, const char *format, ...); |
void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* message,const char* oldmessage); | | void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* message,const char* oldmessage); |
void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* old_format, char* new_format, ...); | | void draw_ext_info_format(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char* old_format, const char* new_format, ...); |
void new_info_map_except(int color, mapstruct *map, object *op, const char *str); | | void new_info_map_except(int color, const mapstruct *map, const object *op, const char *str); |
void new_info_map_except2(int color, mapstruct *map, object *op1, object *op2, const char *str); | | void new_info_map_except2(int color, const mapstruct *map, const object *op1, const object *op2, const char *str); |
void new_info_map(int color, mapstruct *map, const char *str); | | void new_info_map(int color, const mapstruct *map, const char *str); |
void clear_win_info(object *op); | | void clear_win_info(object *op); |
void rangetostring(object *pl, char *obuf); | | void rangetostring(const object *pl, char *obuf); |
void set_title(object *pl, char *buf); | | void set_title(const object *pl, char *buf); |
void magic_mapping_mark(object *pl, char *map_mark, int strength); | | void magic_mapping_mark(object *pl, char *map_mark, int strength); |
void draw_magic_map(object *pl); | | void draw_magic_map(object *pl); |
void log_kill(const char *Who, const char *What, int WhatType, const char *With, int WithType); | | void log_kill(const char *Who, const char *What, int WhatType, const char *With, int WithType); |
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void free_newsocket(socket_struct *ns); | | void free_newsocket(socket_struct *ns); |
void final_free_player(player *pl); | | void final_free_player(player *pl); |
/* item.c */ | | /* item.c */ |
unsigned int query_flags(object *op); | | |
void esrv_draw_look(object *pl); | | void esrv_draw_look(object *pl); |
void esrv_send_inventory(object *pl, object *op); | | void esrv_send_inventory(object *pl, object *op); |
void esrv_update_item(int flags, object *pl, object *op); | | void esrv_update_item(int flags, object *pl, object *op); |
void esrv_send_item(object *pl, object *op); | | void esrv_send_item(object *pl, object *op); |
void esrv_del_item(player *pl, int tag); | | void esrv_del_item(player *pl, int tag); |
object *esrv_get_ob_from_count(object *pl, tag_t count); | | |
void examine_cmd(char *buf, int len, player *pl); | | void examine_cmd(char *buf, int len, player *pl); |
void apply_cmd(char *buf, int len, player *pl); | | void apply_cmd(char *buf, int len, player *pl); |
void lock_item_cmd(uint8 *data, int len, player *pl); | | void lock_item_cmd(uint8 *data, int len, player *pl); |
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void map_redraw_cmd(char *buff, int len, player *pl); | | void map_redraw_cmd(char *buff, int len, player *pl); |
void map_newmap_cmd(player *pl); | | void map_newmap_cmd(player *pl); |
void move_cmd(char *buf, int len, player *pl); | | void move_cmd(char *buf, int len, player *pl); |
void send_query(socket_struct *ns, uint8 flags, char *text); | | void send_query(socket_struct *ns, uint8 flags, const char *text); |
void esrv_update_stats(player *pl); | | void esrv_update_stats(player *pl); |
void esrv_new_player(player *pl, uint32 weight); | | void esrv_new_player(player *pl, uint32 weight); |
void esrv_send_animation(socket_struct *ns, short anim_num); | | void esrv_send_animation(socket_struct *ns, short anim_num); |
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void esrv_add_spells(player *pl, object *spell); | | void esrv_add_spells(player *pl, object *spell); |
/* sounds.c */ | | /* sounds.c */ |
void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y); | | void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y); |
void play_sound_map(mapstruct *map, int x, int y, short sound_num); | | void play_sound_map(const mapstruct *map, int x, int y, short sound_num); |