version 1.27 | | version 1.28 |
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| | |
void reply_cmd(char *buf, int len, player *pl); | | void reply_cmd(char *buf, int len, player *pl); |
void version_cmd(char *buf, int len, socket_struct *ns); | | void version_cmd(char *buf, int len, socket_struct *ns); |
void set_sound_cmd(char *buf, int len, socket_struct *ns); | | void set_sound_cmd(char *buf, int len, socket_struct *ns); |
void map_redraw_cmd(char *buff, int len, player *pl); | | void map_redraw_cmd(char *buf, int len, player *pl); |
void map_newmap_cmd(player *pl); | | void map_newmap_cmd(player *pl); |
void move_cmd(char *buf, int len, player *pl); | | void move_cmd(char *buf, int len, player *pl); |
void send_query(socket_struct *ns, uint8 flags, const char *text); | | void send_query(socket_struct *ns, uint8 flags, const char *text); |
| | |
void esrv_new_player(player *pl, uint32 weight); | | void esrv_new_player(player *pl, uint32 weight); |
void esrv_send_animation(socket_struct *ns, short anim_num); | | void esrv_send_animation(socket_struct *ns, short anim_num); |
void draw_client_map1(object *pl); | | void draw_client_map1(object *pl); |
| | void draw_client_map2(object *pl); |
void draw_client_map(object *pl); | | void draw_client_map(object *pl); |
void esrv_map_scroll(socket_struct *ns, int dx, int dy); | | void esrv_map_scroll(socket_struct *ns, int dx, int dy); |
void send_plugin_custom_message(object *pl, char *buf); | | void send_plugin_custom_message(object *pl, char *buf); |
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void esrv_update_spells(player *pl); | | void esrv_update_spells(player *pl); |
void esrv_remove_spell(player *pl, object *spell); | | void esrv_remove_spell(player *pl, object *spell); |
void esrv_add_spells(player *pl, object *spell); | | void esrv_add_spells(player *pl, object *spell); |
| | void send_tick(player *pl); |
/* sounds.c */ | | /* sounds.c */ |
void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y); | | void play_sound_player_only(player *pl, short soundnum, sint8 x, sint8 y); |
void play_sound_map(const mapstruct *map, int x, int y, short sound_num); | | void play_sound_map(const mapstruct *map, int x, int y, short sound_num); |