Difference for include/sockproto.h from version 1.5 to 1.6


version 1.5 version 1.6
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 /*  /* info.c */
  *   This file was automatically generated by version 1.7 of cextract.  void flush_output_element(object *pl, Output_Buf *outputs);
  *   Manual editing not recommended.  void check_output_buffers(object *pl, char *buf);
  *  void new_draw_info(int flags, int pri, object *pl, const char *buf);
  *   Created: Tue May 29 21:21:37 2001  void new_draw_info_format(int flags, int pri, object *pl, char *format, ...);
  */  void new_info_map(int color, mapstruct *map, char *str);
 #ifndef __CEXTRACT__  void draw(object *pl);
 #ifdef __STDC__  void clear_win_info(object *op);
   void rangetostring(object *pl, char *obuf);
 extern void AddMeCmd ( char *buf, int len, NewSocket *ns );  void set_title(object *pl, char *buf);
 extern void ApplyCmd ( char *buf, int len, player *pl );  void magic_mapping_mark(object *pl, char *map_mark, int strength);
 extern void check_output_buffers ( object *pl, char *buf );  void magic_mapping_mark_recursive(object *pl, char *map_mark, int px, int py);
 extern void clear_win_info ( object *op );  void draw_map(object *pl);
 extern void cs_write_string ( NewSocket *ns, const char *buf, int len );  void Log_Kill(const char *Who, const char *What, int WhatType, const char *With, int WithType);
 extern void doeric_server ( void );  /* init.c */
 extern void draw ( object *pl );  void read_client_images(void);
 extern void draw_client_map ( object *pl );  void InitConnection(NewSocket *ns, uint32 from);
 extern void draw_client_map1 ( object *pl );  void init_ericserver(void);
 extern void draw_map ( object *pl );  void free_all_newserver(void);
 extern void esrv_del_item ( player *pl, int tag );  void free_newsocket(NewSocket *ns);
 extern void esrv_draw_look ( object *pl );  void final_free_player(player *pl);
 extern object *esrv_get_ob_from_count ( object *pl, long count );  /* item.c */
 extern void esrv_map_scroll ( NewSocket *ns, int dx, int dy );  unsigned int query_flags(object *op);
 extern void esrv_move_object ( object *pl, long to, long tag, long nrof );  void esrv_draw_look(object *pl);
 extern void esrv_new_player ( player *pl, uint32 weight );  void esrv_send_inventory(object *pl, object *op);
 extern void esrv_send_animation ( NewSocket *ns, short anim_num );  void esrv_update_item(int flags, object *pl, object *op);
 extern void esrv_send_face ( NewSocket *ns, short face_num, int nocache );  void esrv_send_item(object *pl, object *op);
 extern void esrv_send_inventory ( object *pl, object *op );  void esrv_del_item(player *pl, int tag);
 extern void esrv_send_item ( object *pl, object*op );  object *esrv_get_ob_from_count(object *pl, long count);
 extern void esrv_update_item ( int flags, object *pl, object *op );  void ExamineCmd(char *buf, int len, player *pl);
 extern void esrv_update_stats ( player *pl );  void ApplyCmd(char *buf, int len, player *pl);
 extern void ExamineCmd ( char *buf, int len, player *pl );  void LockItem(uint8 *data, int len, player *pl);
 extern void final_free_player ( player *pl );  void MarkItem(uint8 *data, int len, player *pl);
 extern void flush_output_element ( object *pl, Output_Buf *outputs );  void look_at(object *op, int dx, int dy);
 extern void free_all_newserver ( void );  void LookAt(char *buf, int len, player *pl);
 extern void free_newsocket ( NewSocket *ns );  void esrv_move_object(object *pl, long to, long tag, long nrof);
 extern int GetInt_String ( unsigned char *data );  /* loop.c */
 extern short GetShort_String ( unsigned char *data );  void Handle_Oldsocket(NewSocket *ns);
 extern void HandleClient ( NewSocket *ns, player *pl );  void HandleClient(NewSocket *ns, player *pl);
 extern void Handle_Oldsocket ( NewSocket *ns );  void watchdog(void);
 extern void InitConnection ( NewSocket *ns, uint32 from );  void doeric_server(void);
 extern void init_ericserver ( void );  /* lowlevel.c */
 extern void LockItem ( uint8 *data, int len, player *pl );  void SockList_Init(SockList *sl);
 extern void Log_Kill ( const char *Who, const char *What, int WhatType, const char *With, int WithType );  void SockList_AddChar(SockList *sl, char c);
 extern void LookAt ( char *buf, int len, player *pl );  void SockList_AddShort(SockList *sl, uint16 data);
 extern void look_at ( object *op, int dx, int dy );  void SockList_AddInt(SockList *sl, uint32 data);
 extern void magic_mapping_mark ( object *pl, char *map_mark, int strength );  int GetInt_String(unsigned char *data);
 extern void magic_mapping_mark_recursive ( object *pl, char *map_mark, int px, int py );  short GetShort_String(unsigned char *data);
 extern void MapRedrawCmd ( char *buff, int len, player *pl );  int SockList_ReadPacket(int fd, SockList *sl, int len);
 extern void MarkItem ( uint8 *data, int len, player *pl );  void write_socket_buffer(NewSocket *ns);
 extern void metaserver_init ( void );  void Write_To_Socket(NewSocket *ns, unsigned char *buf, int len);
 extern void metaserver_update ( void );  void cs_write_string(NewSocket *ns, const char *buf, int len);
 extern void MoveCmd ( char *buf, int len, player *pl );  void Send_With_Handling(NewSocket *ns, SockList *msg);
 extern void NewPlayerCmd ( uint8 *buf, int len, player *pl );  void Write_String_To_Socket(NewSocket *ns, char *buf, int len);
 extern void new_draw_info ( int flags, int pri, object *pl, const char *buf );  void write_cs_stats(void);
 extern void new_draw_info_format ( int flags, int pri, object *pl, char *format, ... );  /* metaserver.c */
 extern void new_info_map ( int color, mapstruct *map, char *str );  void metaserver_init(void);
 extern void PlayerCmd ( char *buf, int len, player *pl );  void metaserver_update(void);
 extern void play_sound_map ( mapstruct *map, int x, int y, int sound_num );  /* request.c */
 extern void play_sound_player_only ( player *pl, int soundnum, int x, int y );  void SetUp(char *buf, int len, NewSocket *ns);
 extern unsigned int query_flags ( object *op );  void AddMeCmd(char *buf, int len, NewSocket *ns);
 extern void rangetostring ( object *pl, char *obuf );  void PlayerCmd(char *buf, int len, player *pl);
 extern void read_client_images ( void );  void NewPlayerCmd(uint8 *buf, int len, player *pl);
 extern void ReplyCmd ( char *buf, int len, player *pl );  void ReplyCmd(char *buf, int len, player *pl);
 extern void SendFaceCmd ( char *buff, int len, player *pl );  void VersionCmd(char *buf, int len, NewSocket *ns);
 extern void send_query ( NewSocket *ns, uint8 flags, char *text );  void SetFaceMode(char *buf, int len, NewSocket *ns);
 extern void Send_With_Handling ( NewSocket *ns, SockList *msg );  void SetSound(char *buf, int len, NewSocket *ns);
 extern void SetFaceMode ( char *buf, int len, NewSocket *ns );  void MapRedrawCmd(char *buff, int len, player *pl);
 extern void SetSound ( char *buf, int len, NewSocket *ns );  void MapNewmapCmd(player *pl);
 extern void SetUp ( char *buf, int len, NewSocket *ns );  void SendFaceCmd(char *buff, int len, player *pl);
 extern void set_title ( object *pl, char *buf );  void MoveCmd(char *buf, int len, player *pl);
 extern void SockList_AddChar ( SockList *sl, char c );  void send_query(NewSocket *ns, uint8 flags, char *text);
 extern void SockList_AddInt ( SockList *sl, uint32 data );  void esrv_update_stats(player *pl);
 extern void SockList_AddShort ( SockList *sl, uint16 data );  void esrv_new_player(player *pl, uint32 weight);
 extern void SockList_Init ( SockList *sl );  void esrv_send_animation(NewSocket *ns, short anim_num);
 extern int SockList_ReadPacket ( int fd, SockList *sl, int len );  void esrv_send_face(NewSocket *ns, short face_num, int nocache);
 extern void VersionCmd ( char *buf, int len, NewSocket *ns );  void draw_client_map1(object *pl);
 extern void watchdog ( void );  void draw_client_map(object *pl);
 extern void write_cs_stats ( void );  void esrv_map_scroll(NewSocket *ns, int dx, int dy);
 extern void write_socket_buffer ( NewSocket *ns );  /* sounds.c */
 extern void Write_String_To_Socket ( NewSocket *ns, char *buf, int len );  void play_sound_player_only(player *pl, int soundnum, int x, int y);
 extern void Write_To_Socket ( NewSocket *ns, unsigned char *buf, int len );  void play_sound_map(mapstruct *map, int x, int y, int sound_num);
   
 #endif /* __STDC__ */  
 #endif /* __CEXTRACT__ */  


Legend:
line(s) removed in v.1.5 
line(s) changed
 line(s) added in v.1.6

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:28