Difference for include/spells.h from version 1.20 to 1.21


version 1.20 version 1.21
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 /*  /*
  * static char *rcsid_spells_h =   * static char *rcsid_spells_h =
  *   "$Id: spells.h,v 1.20 2005/07/10 21:12:14 ryo_saeba Exp $";   *   "$Id: spells.h,v 1.21 2006/02/10 23:59:26 akirschbaum Exp $";
  */   */
   
 /*  /*
Line 55
 
Line 55
  ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))   ((op->path_repelled & spell->path_attuned) ? 1.25 : 1))
   
 #define NRSPELLPATHS 20  #define NRSPELLPATHS 20
 extern char *spellpathnames[NRSPELLPATHS];  extern const char* const spellpathnames[NRSPELLPATHS];
   
 /* The only place this is really used is to allocate an array  /* The only place this is really used is to allocate an array
  * when printing out the spells the player knows.    * when printing out the spells the player knows.


Legend:
line(s) removed in v.1.20 
line(s) changed
 line(s) added in v.1.21

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