version 1.20 | | version 1.21 |
---|
| | |
/* | | /* |
* static char *rcsid_spells_h = | | * static char *rcsid_spells_h = |
* "$Id: spells.h,v 1.20 2005/07/10 21:12:14 ryo_saeba Exp $"; | | * "$Id: spells.h,v 1.21 2006/02/10 23:59:26 akirschbaum Exp $"; |
*/ | | */ |
| | |
/* | | /* |
| | |
((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) | | ((op->path_repelled & spell->path_attuned) ? 1.25 : 1)) |
| | |
#define NRSPELLPATHS 20 | | #define NRSPELLPATHS 20 |
extern char *spellpathnames[NRSPELLPATHS]; | | extern const char* const spellpathnames[NRSPELLPATHS]; |
| | |
/* The only place this is really used is to allocate an array | | /* The only place this is really used is to allocate an array |
* when printing out the spells the player knows. | | * when printing out the spells the player knows. |