Difference for include/sproto.h from version 1.10 to 1.11


version 1.10 version 1.11
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  *   This file was automatically generated by version 1.7 of cextract.   *   This file was automatically generated by version 1.7 of cextract.
  *   Manual editing not recommended.   *   Manual editing not recommended.
  *   *
  *   Created: Tue Apr  4 21:37:04 2000   *   Created: Fri Apr 21 23:08:48 2000
  */   */
 #ifndef __CEXTRACT__  #ifndef __CEXTRACT__
 #ifdef __STDC__  #ifdef __STDC__
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 extern int command_fix_me ( object *op, char *params );  extern int command_fix_me ( object *op, char *params );
 extern int command_players ( object *op, char *paramss );  extern int command_players ( object *op, char *paramss );
 extern int command_logs ( object *op, char *params );  extern int command_logs ( object *op, char *params );
   extern int command_usekeys ( object *op, char *params );
 extern int command_east ( object *op, char *params );  extern int command_east ( object *op, char *params );
 extern int command_north ( object *op, char *params );  extern int command_north ( object *op, char *params );
 extern int command_northeast ( object *op, char *params );  extern int command_northeast ( object *op, char *params );
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 extern int check_pick ( object *op );  extern int check_pick ( object *op );
 extern object *find_arrow ( object *op, char *type );  extern object *find_arrow ( object *op, char *type );
 extern void fire ( object *op, int dir );  extern void fire ( object *op, int dir );
 extern object *FindKey ( object *Door, object *ob );  extern object * find_key ( object *pl, object *inv, object *door );
 extern void move_player_attack ( object *op, int dir );  extern void move_player_attack ( object *op, int dir );
 extern int move_player ( object *op, int dir );  extern int move_player ( object *op, int dir );
 extern int handle_newcs_player ( object *op );  extern int handle_newcs_player ( object *op );
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 extern void dump_spells ( void );  extern void dump_spells ( void );
 extern void spell_effect ( int spell_type, int x, int y, mapstruct *map );  extern void spell_effect ( int spell_type, int x, int y, mapstruct *map );
 extern spell *find_spell ( int spelltype );  extern spell *find_spell ( int spelltype );
 extern int path_level_mod ( object *op, int base_level, int sp );  extern int path_level_mod ( object *caster, int base_level, int spell_type );
 extern int casting_level ( object *op, int sp );  extern int casting_level ( object *caster, int spell_type );
 extern int check_spell_known ( object *op, int sp );  extern int check_spell_known ( object *op, int spell_type );
 extern int cast_spell ( object *op, object *caster, int dir, int type, int ability, SpellTypeFrom item, char *stringarg );  extern int cast_spell ( object *op, object *caster, int dir, int type, int ability, SpellTypeFrom item, char *stringarg );
 extern int cast_create_obj ( object *op, object *caster, object *new_op, int dir );  extern int cast_create_obj ( object *op, object *caster, object *new_op, int dir );
 extern int summon_monster ( object *op, object *caster, int dir, archetype *at, int spellnum );  extern int summon_monster ( object *op, object *caster, int dir, archetype *at, int spellnum );


Legend:
line(s) removed in v.1.10 
line(s) changed
 line(s) added in v.1.11

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