version 1.142 | | version 1.143 |
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void cancellation(object *op); | | void cancellation(object *op); |
int did_make_save_item(object *op, int type, object *originator); | | int did_make_save_item(object *op, int type, object *originator); |
void save_throw_object(object *op, int type, object *originator); | | void save_throw_object(object *op, int type, object *originator); |
int hit_map(object *op, int dir, int type); | | int hit_map(object *op, int dir, int type, int full_hit); |
void attack_message(int dam, int type, object *op, object *hitter); | | void attack_message(int dam, int type, object *op, object *hitter); |
int attack_ob(object *op, object *hitter); | | int attack_ob(object *op, object *hitter); |
object *hit_with_arrow(object *op, object *victim); | | object *hit_with_arrow(object *op, object *victim); |
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int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); | | int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); |
int kill_object(object *op, int dam, object *hitter, int type); | | int kill_object(object *op, int dam, object *hitter, int type); |
int friendly_fire(object *op, object *hitter); | | int friendly_fire(object *op, object *hitter); |
int hit_player(object *op, int dam, object *hitter, int type); | | int hit_player(object *op, int dam, object *hitter, int type, int full_hit); |
void poison_player(object *op, object *hitter, int dam); | | void poison_player(object *op, object *hitter, int dam); |
void slow_player(object *op, object *hitter, int dam); | | void slow_player(object *op, object *hitter, int dam); |
void confuse_player(object *op, object *hitter, int dam); | | void confuse_player(object *op, object *hitter, int dam); |