Difference for include/sproto.h from version 1.142 to 1.143


version 1.142 version 1.143
Line 50
 
Line 50
 void cancellation(object *op);  void cancellation(object *op);
 int did_make_save_item(object *op, int type, object *originator);  int did_make_save_item(object *op, int type, object *originator);
 void save_throw_object(object *op, int type, object *originator);  void save_throw_object(object *op, int type, object *originator);
 int hit_map(object *op, int dir, int type);  int hit_map(object *op, int dir, int type, int full_hit);
 void attack_message(int dam, int type, object *op, object *hitter);  void attack_message(int dam, int type, object *op, object *hitter);
 int attack_ob(object *op, object *hitter);  int attack_ob(object *op, object *hitter);
 object *hit_with_arrow(object *op, object *victim);  object *hit_with_arrow(object *op, object *victim);
Line 59
 
Line 59
 int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);  int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
 int kill_object(object *op, int dam, object *hitter, int type);  int kill_object(object *op, int dam, object *hitter, int type);
 int friendly_fire(object *op, object *hitter);  int friendly_fire(object *op, object *hitter);
 int hit_player(object *op, int dam, object *hitter, int type);  int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
 void poison_player(object *op, object *hitter, int dam);  void poison_player(object *op, object *hitter, int dam);
 void slow_player(object *op, object *hitter, int dam);  void slow_player(object *op, object *hitter, int dam);
 void confuse_player(object *op, object *hitter, int dam);  void confuse_player(object *op, object *hitter, int dam);


Legend:
line(s) removed in v.1.142 
line(s) changed
 line(s) added in v.1.143

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:30