version 1.14 | | version 1.15 |
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extern object *get_player ( player *p, mapstruct *m ); | | extern object *get_player ( player *p, mapstruct *m ); |
extern object *get_nearest_player ( object *mon ); | | extern object *get_nearest_player ( object *mon ); |
extern int path_to_player ( object *mon, object *pl, int mindiff ); | | extern int path_to_player ( object *mon, object *pl, int mindiff ); |
extern void give_initial_items ( object *pl ); | | extern void give_initial_items ( object *pl ,treasurelist *items); |
extern void get_name ( object *op ); | | extern void get_name ( object *op ); |
extern void get_password ( object *op ); | | extern void get_password ( object *op ); |
extern void play_again ( object *op ); | | extern void play_again ( object *op ); |
| | |
extern void move_player_mover ( object *op ); | | extern void move_player_mover ( object *op ); |
extern void move_creator ( object *op ); | | extern void move_creator ( object *op ); |
extern void move_marker ( object *op ); | | extern void move_marker ( object *op ); |
| | extern void apply_changes_to_player(object *player, object *change); |
extern int process_object ( object *op ); | | extern int process_object ( object *op ); |
| | extern void move_player_changer(object *op); |
| | |
#endif /* __STDC__ */ | | #endif /* __STDC__ */ |
#endif /* __CEXTRACT__ */ | | #endif /* __CEXTRACT__ */ |