Difference for include/sproto.h from version 1.163 to 1.164


version 1.163 version 1.164
Line 1
 
Line 1
 /* alchemy.c */  /* alchemy.c */
 char *cauldron_sound(void);  
 void attempt_do_alchemy(object *caster, object *cauldron);  void attempt_do_alchemy(object *caster, object *cauldron);
 int content_recipe_value(object *op);  int content_recipe_value(object *op);
 int numb_ob_inside(object *op);  int numb_ob_inside(object *op);
Line 523
 
Line 522
 /* player.c */  /* player.c */
 player *find_player(const char *plname);  player *find_player(const char *plname);
 player *find_player_partial_name(const char *plname);  player *find_player_partial_name(const char *plname);
 void display_motd(object *op);  void display_motd(const object *op);
 void send_rules(object *op);  void send_rules(const object *op);
 void send_news(object *op);  void send_news(const object *op);
 int playername_ok(const char *cp);  int playername_ok(const char *cp);
 int add_player(NewSocket *ns);  int add_player(NewSocket *ns);
 archetype *get_player_archetype(archetype *at);  archetype *get_player_archetype(archetype *at);
Line 678
 
Line 677
 int trap_disarm(object *disarmer, object *trap, int risk, object *skill);  int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
 void trap_adjust(object *trap, int difficulty);  void trap_adjust(object *trap, int difficulty);
 /* shop.c */  /* shop.c */
 uint64 query_cost(object *tmp, object *who, int flag);  double shopkeeper_approval(const mapstruct *map, const object *player);
 const char *cost_string_from_value(uint64 cost);  uint64 query_cost(const object *tmp, object *who, int flag);
 const char *query_cost_string(object *tmp, object *who, int flag);  const char *query_cost_string(const object *tmp, object *who, int flag);
 uint64 query_money(object *op);  uint64 query_money(const object *op);
 int pay_for_amount(uint64 to_pay, object *pl);  int pay_for_amount(uint64 to_pay, object *pl);
 int pay_for_item(object *op, object *pl);  int pay_for_item(object *op, object *pl);
 int can_pay(object *pl);  int can_pay(object *pl);
 int get_payment(object *pl, object *op);  int get_payment(object *pl, object *op);
 void sell_item(object *op, object *pl);  void sell_item(object *op, object *pl);
 double shop_specialisation_ratio(object *item, mapstruct *map);  int describe_shop(const object *op);
 double shop_greed(mapstruct *map);  
 double shopkeeper_approval(mapstruct *map, object *player);  
 int describe_shop(object *op);  
 void shop_listing(object *op);  void shop_listing(object *op);
 /* skills.c */  /* skills.c */
 int steal(object *op, int dir, object *skill);  int steal(object *op, int dir, object *skill);


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line(s) removed in v.1.163 
line(s) changed
 line(s) added in v.1.164

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