Difference for include/sproto.h from version 1.165 to 1.166


version 1.165 version 1.166
Line 326
 
Line 326
 int command_insert_into(object *op, char *params);  int command_insert_into(object *op, char *params);
 /* commands.c */  /* commands.c */
 void init_commands(void);  void init_commands(void);
 CommFunc find_oldsocket_command(char *cmd);  command_function find_oldsocket_command(char *cmd);
 CommFunc find_oldsocket_command2(char *cmd);  command_function find_oldsocket_command2(char *cmd);
 int parse_string(object *op, char *str);  int parse_string(object *op, char *str);
 int parse_command(object *op, char *str);  int parse_command(object *op, char *str);
 /* daemon.c */  /* daemon.c */
 FILE *BecomeDaemon(char *filename);  FILE *become_daemon(char *filename);
 /* disease.c */  /* disease.c */
 int move_disease(object *disease);  int move_disease(object *disease);
 int remove_symptoms(object *disease);  int remove_symptoms(object *disease);
Line 524
 
Line 524
 void send_rules(const object *op);  void send_rules(const object *op);
 void send_news(const object *op);  void send_news(const object *op);
 int playername_ok(const char *cp);  int playername_ok(const char *cp);
 int add_player(NewSocket *ns);  int add_player(socket_struct *ns);
 archetype *get_player_archetype(archetype *at);  archetype *get_player_archetype(archetype *at);
 object *get_nearest_player(object *mon);  object *get_nearest_player(object *mon);
 int path_to_player(object *mon, object *pl, unsigned mindiff);  int path_to_player(object *mon, object *pl, unsigned mindiff);
Line 537
 
Line 537
 void get_party_password(object *op, partylist *party);  void get_party_password(object *op, partylist *party);
 int roll_stat(void);  int roll_stat(void);
 void roll_stats(object *op);  void roll_stats(object *op);
 void Roll_Again(object *op);  void roll_again(object *op);
 void Swap_Stat(object *op, int Swap_Second);  
 int key_roll_stat(object *op, char key);  int key_roll_stat(object *op, char key);
 int key_change_class(object *op, char key);  int key_change_class(object *op, char key);
 int key_confirm_quit(object *op, char key);  int key_confirm_quit(object *op, char key);
Line 555
 
Line 554
 void move_player_attack(object *op, int dir);  void move_player_attack(object *op, int dir);
 int move_player(object *op, int dir);  int move_player(object *op, int dir);
 int handle_newcs_player(object *op);  int handle_newcs_player(object *op);
 int save_life(object *op);  
 void remove_unpaid_objects(object *op, object *env);  void remove_unpaid_objects(object *op, object *env);
 char *gravestone_text(object *op);  
 void do_some_living(object *op);  void do_some_living(object *op);
 void kill_player(object *op);  void kill_player(object *op);
 void loot_object(object *op);  
 void fix_weight(void);  void fix_weight(void);
 void fix_luck(void);  void fix_luck(void);
 void cast_dust(object *op, object *throw_ob, int dir);  void cast_dust(object *op, object *throw_ob, int dir);
Line 656
 
Line 652
 void *cfapi_archetype_get_property(int *type, ...);  void *cfapi_archetype_get_property(int *type, ...);
 void *cfapi_party_get_property(int *type, ...);  void *cfapi_party_get_property(int *type, ...);
 void *cfapi_region_get_property(int *type, ...);  void *cfapi_region_get_property(int *type, ...);
 CommArray_s *find_plugin_command(char *cmd, object *op);  command_array_struct *find_plugin_command(char *cmd, object *op);
 int initPlugins(void);  int initPlugins(void);
 /* resurrection.c */  /* resurrection.c */
 int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);  int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
Line 841
 
Line 837
 void fix_stopped_item(object *op, mapstruct *map, object *originator);  void fix_stopped_item(object *op, mapstruct *map, object *originator);
 object *fix_stopped_arrow(object *op);  object *fix_stopped_arrow(object *op);
 void move_arrow(object *op);  void move_arrow(object *op);
 void change_object(object *op);  
 void move_teleporter(object *op);  void move_teleporter(object *op);
 void move_player_changer(object *op);  void move_player_changer(object *op);
 void move_firewall(object *op);  void move_firewall(object *op);


Legend:
line(s) removed in v.1.165 
line(s) changed
 line(s) added in v.1.166

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