version 1.165 | | version 1.166 |
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int command_insert_into(object *op, char *params); | | int command_insert_into(object *op, char *params); |
/* commands.c */ | | /* commands.c */ |
void init_commands(void); | | void init_commands(void); |
CommFunc find_oldsocket_command(char *cmd); | | command_function find_oldsocket_command(char *cmd); |
CommFunc find_oldsocket_command2(char *cmd); | | command_function find_oldsocket_command2(char *cmd); |
int parse_string(object *op, char *str); | | int parse_string(object *op, char *str); |
int parse_command(object *op, char *str); | | int parse_command(object *op, char *str); |
/* daemon.c */ | | /* daemon.c */ |
FILE *BecomeDaemon(char *filename); | | FILE *become_daemon(char *filename); |
/* disease.c */ | | /* disease.c */ |
int move_disease(object *disease); | | int move_disease(object *disease); |
int remove_symptoms(object *disease); | | int remove_symptoms(object *disease); |
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void send_rules(const object *op); | | void send_rules(const object *op); |
void send_news(const object *op); | | void send_news(const object *op); |
int playername_ok(const char *cp); | | int playername_ok(const char *cp); |
int add_player(NewSocket *ns); | | int add_player(socket_struct *ns); |
archetype *get_player_archetype(archetype *at); | | archetype *get_player_archetype(archetype *at); |
object *get_nearest_player(object *mon); | | object *get_nearest_player(object *mon); |
int path_to_player(object *mon, object *pl, unsigned mindiff); | | int path_to_player(object *mon, object *pl, unsigned mindiff); |
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void get_party_password(object *op, partylist *party); | | void get_party_password(object *op, partylist *party); |
int roll_stat(void); | | int roll_stat(void); |
void roll_stats(object *op); | | void roll_stats(object *op); |
void Roll_Again(object *op); | | void roll_again(object *op); |
void Swap_Stat(object *op, int Swap_Second); | | |
int key_roll_stat(object *op, char key); | | int key_roll_stat(object *op, char key); |
int key_change_class(object *op, char key); | | int key_change_class(object *op, char key); |
int key_confirm_quit(object *op, char key); | | int key_confirm_quit(object *op, char key); |
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void move_player_attack(object *op, int dir); | | void move_player_attack(object *op, int dir); |
int move_player(object *op, int dir); | | int move_player(object *op, int dir); |
int handle_newcs_player(object *op); | | int handle_newcs_player(object *op); |
int save_life(object *op); | | |
void remove_unpaid_objects(object *op, object *env); | | void remove_unpaid_objects(object *op, object *env); |
char *gravestone_text(object *op); | | |
void do_some_living(object *op); | | void do_some_living(object *op); |
void kill_player(object *op); | | void kill_player(object *op); |
void loot_object(object *op); | | |
void fix_weight(void); | | void fix_weight(void); |
void fix_luck(void); | | void fix_luck(void); |
void cast_dust(object *op, object *throw_ob, int dir); | | void cast_dust(object *op, object *throw_ob, int dir); |
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void *cfapi_archetype_get_property(int *type, ...); | | void *cfapi_archetype_get_property(int *type, ...); |
void *cfapi_party_get_property(int *type, ...); | | void *cfapi_party_get_property(int *type, ...); |
void *cfapi_region_get_property(int *type, ...); | | void *cfapi_region_get_property(int *type, ...); |
CommArray_s *find_plugin_command(char *cmd, object *op); | | command_array_struct *find_plugin_command(char *cmd, object *op); |
int initPlugins(void); | | int initPlugins(void); |
/* resurrection.c */ | | /* resurrection.c */ |
int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); | | int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); |
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void fix_stopped_item(object *op, mapstruct *map, object *originator); | | void fix_stopped_item(object *op, mapstruct *map, object *originator); |
object *fix_stopped_arrow(object *op); | | object *fix_stopped_arrow(object *op); |
void move_arrow(object *op); | | void move_arrow(object *op); |
void change_object(object *op); | | |
void move_teleporter(object *op); | | void move_teleporter(object *op); |
void move_player_changer(object *op); | | void move_player_changer(object *op); |
void move_firewall(object *op); | | void move_firewall(object *op); |