Difference for include/sproto.h from version 1.166 to 1.167


version 1.166 version 1.167
Line 429
 
Line 429
 int save_player(object *op, int flag);  int save_player(object *op, int flag);
 void copy_file(const char *filename, FILE *fpout);  void copy_file(const char *filename, FILE *fpout);
 void check_login(object *op);  void check_login(object *op);
 /* main.c */  
 void version(object *op);  
 void info_keys(object *op);  
 void start_info(object *op);  
 char *crypt_string(char *str, char *salt);  
 int check_password(char *typed, char *crypted);  
 void enter_player_savebed(object *op);  
 void leave_map(object *op);  
 void set_map_timeout(mapstruct *oldmap);  
 char *clean_path(const char *file);  
 char *unclean_path(const char *src);  
 void enter_exit(object *op, object *exit_ob);  
 void process_active_maps(void);  
 void process_players1(mapstruct *map);  
 void process_players2(mapstruct *map);  
 void process_events(mapstruct *map);  
 void clean_tmp_files(void);  
 void cleanup(void);  
 void leave(player *pl, int draw_exit);  
 int forbid_play(void);  
 void do_specials(void);  
 int main(int argc, char **argv);  
 /* monster.c */  /* monster.c */
 object *check_enemy(object *npc, rv_vector *rv);  object *check_enemy(object *npc, rv_vector *rv);
 object *find_nearest_living_creature(object *npc);  object *find_nearest_living_creature(object *npc);
Line 671
 
Line 649
 int trap_disarm(object *disarmer, object *trap, int risk, object *skill);  int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
 void trap_adjust(object *trap, int difficulty);  void trap_adjust(object *trap, int difficulty);
 /* shop.c */  /* shop.c */
 double shopkeeper_approval(const mapstruct *map, const object *player);  
 uint64 query_cost(const object *tmp, object *who, int flag);  uint64 query_cost(const object *tmp, object *who, int flag);
 const char *query_cost_string(const object *tmp, object *who, int flag);  const char *query_cost_string(const object *tmp, object *who, int flag);
 uint64 query_money(const object *op);  uint64 query_money(const object *op);
Line 680
 
Line 657
 int can_pay(object *pl);  int can_pay(object *pl);
 int get_payment(object *pl, object *op);  int get_payment(object *pl, object *op);
 void sell_item(object *op, object *pl);  void sell_item(object *op, object *pl);
   double shopkeeper_approval(const mapstruct *map, const object *player);
 int describe_shop(const object *op);  int describe_shop(const object *op);
 void shop_listing(object *op);  void shop_listing(object *op);
 /* skills.c */  /* skills.c */
Line 859
 
Line 837
 int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);  int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
 int real_world_temperature(int x, int y, mapstruct *m);  int real_world_temperature(int x, int y, mapstruct *m);
 int similar_direction(int a, int b);  int similar_direction(int a, int b);
   /* main.c */
   void version(object *op);
   void info_keys(object *op);
   void start_info(object *op);
   char *crypt_string(char *str, char *salt);
   int check_password(char *typed, char *crypted);
   void enter_player_savebed(object *op);
   void leave_map(object *op);
   void set_map_timeout(mapstruct *oldmap);
   char *clean_path(const char *file);
   char *unclean_path(const char *src);
   void enter_exit(object *op, object *exit_ob);
   void process_active_maps(void);
   void process_players1(mapstruct *map);
   void process_players2(mapstruct *map);
   void process_events(mapstruct *map);
   void clean_tmp_files(void);
   void cleanup(void);
   void leave(player *pl, int draw_exit);
   int forbid_play(void);
   void do_specials(void);
   int main(int argc, char **argv);


Legend:
line(s) removed in v.1.166 
line(s) changed
 line(s) added in v.1.167

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