Difference for include/sproto.h from version 1.171 to 1.172


version 1.171 version 1.172
Line 329
 
Line 329
 void destroy_object(object *op);  void destroy_object(object *op);
 int save_player(object *op, int flag);  int save_player(object *op, int flag);
 void check_login(object *op);  void check_login(object *op);
 /* main.c */  
 void version(object *op);  
 void start_info(object *op);  
 char *crypt_string(char *str, char *salt);  
 int check_password(char *typed, char *crypted);  
 void enter_player_savebed(object *op);  
 void leave_map(object *op);  
 void set_map_timeout(mapstruct *oldmap);  
 void enter_exit(object *op, object *exit_ob);  
 void clean_tmp_files(void);  
 void cleanup(void);  
 void leave(player *pl, int draw_exit);  
 int forbid_play(void);  
 int main(int argc, char **argv);  
 /* monster.c */  /* monster.c */
 object *check_enemy(object *npc, rv_vector *rv);  object *check_enemy(object *npc, rv_vector *rv);
 object *find_nearest_living_creature(object *npc);  object *find_nearest_living_creature(object *npc);
Line 435
 
Line 421
 void *cfapi_system_check_path(int *type, ...);  void *cfapi_system_check_path(int *type, ...);
 void *cfapi_system_re_cmp(int *type, ...);  void *cfapi_system_re_cmp(int *type, ...);
 void *cfapi_system_directory(int *type, ...);  void *cfapi_system_directory(int *type, ...);
   void *cfapi_log(int *type, ...);
 void *cfapi_map_get_map(int *type, ...);  void *cfapi_map_get_map(int *type, ...);
 void *cfapi_map_has_been_loaded(int *type, ...);  void *cfapi_map_has_been_loaded(int *type, ...);
 void *cfapi_map_create_path(int *type, ...);  void *cfapi_map_create_path(int *type, ...);
Line 494
 
Line 481
 void *cfapi_player_find(int *type, ...);  void *cfapi_player_find(int *type, ...);
 void *cfapi_player_message(int *type, ...);  void *cfapi_player_message(int *type, ...);
 void *cfapi_player_send_inventory(int *type, ...);  void *cfapi_player_send_inventory(int *type, ...);
   void *cfapi_player_can_pay(int *type, ...);
 void *cfapi_object_teleport(int *type, ...);  void *cfapi_object_teleport(int *type, ...);
 void *cfapi_object_pickup(int *type, ...);  void *cfapi_object_pickup(int *type, ...);
 void *cfapi_archetype_get_first(int *type, ...);  void *cfapi_archetype_get_first(int *type, ...);
 void *cfapi_archetype_get_property(int *type, ...);  void *cfapi_archetype_get_property(int *type, ...);
 void *cfapi_party_get_property(int *type, ...);  void *cfapi_party_get_property(int *type, ...);
 void *cfapi_region_get_property(int *type, ...);  void *cfapi_region_get_property(int *type, ...);
 void *cfapi_player_can_pay(int *type, ...);  
 void *cfapi_log(int *type, ...);  
 command_array_struct *find_plugin_command(char *cmd, object *op);  command_array_struct *find_plugin_command(char *cmd, object *op);
 int initPlugins(void);  int initPlugins(void);
 /* resurrection.c */  /* resurrection.c */
Line 517
 
Line 503
 int trap_disarm(object *disarmer, object *trap, int risk, object *skill);  int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
 void trap_adjust(object *trap, int difficulty);  void trap_adjust(object *trap, int difficulty);
 /* shop.c */  /* shop.c */
 double shopkeeper_approval(const mapstruct *map, const object *player);  
 uint64 query_cost(const object *tmp, object *who, int flag);  uint64 query_cost(const object *tmp, object *who, int flag);
 const char *query_cost_string(const object *tmp, object *who, int flag);  const char *query_cost_string(const object *tmp, object *who, int flag);
 uint64 query_money(const object *op);  uint64 query_money(const object *op);
Line 526
 
Line 511
 int can_pay(object *pl);  int can_pay(object *pl);
 int get_payment(object *pl, object *op);  int get_payment(object *pl, object *op);
 void sell_item(object *op, object *pl);  void sell_item(object *op, object *pl);
   double shopkeeper_approval(const mapstruct *map, const object *player);
 int describe_shop(const object *op);  int describe_shop(const object *op);
 void shop_listing(object *op);  void shop_listing(object *op);
 /* skills.c */  /* skills.c */
Line 675
 
Line 661
 int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);  int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
 int real_world_temperature(int x, int y, mapstruct *m);  int real_world_temperature(int x, int y, mapstruct *m);
 int similar_direction(int a, int b);  int similar_direction(int a, int b);
   /* server.c */
   void version(object *op);
   void start_info(object *op);
   char *crypt_string(char *str, char *salt);
   int check_password(char *typed, char *crypted);
   void enter_player_savebed(object *op);
   void leave_map(object *op);
   void set_map_timeout(mapstruct *oldmap);
   void enter_exit(object *op, object *exit_ob);
   void clean_tmp_files(void);
   void cleanup(void);
   void leave(player *pl, int draw_exit);
   int forbid_play(void);
   int server_main(int argc, char **argv);
   /* main.c */
   int main(int argc, char **argv);


Legend:
line(s) removed in v.1.171 
line(s) changed
 line(s) added in v.1.172

File made using version 1.98 of cvs2html by leaf at 2011-07-21 19:29