Difference for include/sproto.h from version 1.19 to 1.20


version 1.19 version 1.20
Line 537
 
Line 537
 extern int create_the_feature ( object *op, object *caster, int dir, int spell_effect );  extern int create_the_feature ( object *op, object *caster, int dir, int spell_effect );
 extern int cast_transfer ( object *op, int dir );  extern int cast_transfer ( object *op, int dir );
 extern int drain_magic ( object *op, int dir );  extern int drain_magic ( object *op, int dir );
 extern void counterspell ( object *op );  extern void counterspell ( object *op,int dir );
 extern int summon_hostile_monsters ( object *op, int n, char *monstername );  extern int summon_hostile_monsters ( object *op, int n, char *monstername );
 extern int cast_charm ( object *op, object *caster, archetype *arch, int spellnum );  extern int cast_charm ( object *op, object *caster, archetype *arch, int spellnum );
 extern int cast_charm_undead ( object *op, object *caster, archetype *arch, int spellnum );  extern int cast_charm_undead ( object *op, object *caster, archetype *arch, int spellnum );
Line 587
 
Line 587
 extern int SP_level_strength_adjust ( object *op, object *caster, int spell_type );  extern int SP_level_strength_adjust ( object *op, object *caster, int spell_type );
 extern int SP_level_spellpoint_cost ( object *op, object *caster, int spell_type );  extern int SP_level_spellpoint_cost ( object *op, object *caster, int spell_type );
 extern void move_swarm_spell ( object *op );  extern void move_swarm_spell ( object *op );
   extern void move_aura (object *aura);
 extern void fire_swarm ( object *op, object *caster, int dir, archetype *swarm_type, int spell_type, int n, int magic );  extern void fire_swarm ( object *op, object *caster, int dir, archetype *swarm_type, int spell_type, int n, int magic );
 extern int look_up_spell_by_name ( object *op, char *spname );  extern int look_up_spell_by_name ( object *op, char *spname );
 extern void put_a_monster ( object *op, char *monstername );  extern void put_a_monster ( object *op, char *monstername );
 extern void shuffle_attack ( object *op, int change_face );  extern void shuffle_attack ( object *op, int change_face );
 extern void init_spell_param ( void );  extern void init_spell_param ( void );
 extern object *get_pointed_target ( object *op, int dir );  extern object *get_pointed_target ( object *op, int dir );
   extern int create_aura(object *op, object *caster, archetype *aura_arch, int spell_type, int magic);
 extern int cast_smite_spell ( object *op, object *caster, int dir, int type );  extern int cast_smite_spell ( object *op, object *caster, int dir, int type );
 extern void walk_on_deep_swamp ( object *op, object *victim );  extern void walk_on_deep_swamp ( object *op, object *victim );
 extern void move_deep_swamp ( object *op );  extern void move_deep_swamp ( object *op );


Legend:
line(s) removed in v.1.19 
line(s) changed
 line(s) added in v.1.20

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