Difference for include/sproto.h from version 1.21 to 1.22


version 1.21 version 1.22
Line 311
 
Line 311
 extern void do_specials ( void );  extern void do_specials ( void );
 extern int main ( int argc, char **argv );  extern int main ( int argc, char **argv );
 extern object *get_enemy ( object *npc );  extern object *get_enemy ( object *npc );
   object *find_nearest_living_creature(object *npc);
   int can_see_monsterP(mapstruct *m, int x, int y,int dir);
 extern object *find_enemy ( object *npc );  extern object *find_enemy ( object *npc );
 extern int check_wakeup ( object *op, object *enemy );  extern int check_wakeup ( object *op, object *enemy );
 extern int move_randomly ( object *op );  extern int move_randomly ( object *op );
Line 568
 
Line 570
 extern int fire_arch_from_position ( object *op, object *caster, sint16 x, sint16 y, int dir, archetype *at, int type, int magic );  extern int fire_arch_from_position ( object *op, object *caster, sint16 x, sint16 y, int dir, archetype *at, int type, int magic );
 extern int cast_cone ( object *op, object *caster, int dir, int strength, int spell_type, archetype *spell_arch, int magic );  extern int cast_cone ( object *op, object *caster, int dir, int strength, int spell_type, archetype *spell_arch, int magic );
 extern void move_cone ( object *op );  extern void move_cone ( object *op );
   extern void cone_drop(object *op);
   int cast_cause_conflict(object *op, object *caster, archetype *spellarch,int type);
 extern void fire_a_ball ( object *op, int dir, int strength );  extern void fire_a_ball ( object *op, int dir, int strength );
 extern void explosion ( object *op );  extern void explosion ( object *op );
 extern int reflwall ( mapstruct *m, int x, int y );  extern int reflwall ( mapstruct *m, int x, int y );


Legend:
line(s) removed in v.1.21 
line(s) changed
 line(s) added in v.1.22

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