Difference for include/sproto.h from version 1.42 to 1.43


version 1.42 version 1.43
Line 51
 
Line 51
 void tear_down_wall(object *op);  void tear_down_wall(object *op);
 int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);  int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
 int kill_object(object *op, int dam, object *hitter, int type);  int kill_object(object *op, int dam, object *hitter, int type);
   int hit_player(object *op, int dam, object *hitter, int type);
   void poison_player(object *op, object *hitter, int dam);
   void slow_player(object *op, object *hitter, int dam);
   void confuse_player(object *op, object *hitter, int dam);
   void blind_player(object *op, object *hitter, int dam);
   void paralyze_player(object *op, object *hitter, int dam);
   void deathstrike_player(object *op, object *hitter, int *dam);
   int adj_attackroll(object *hitter, object *target);
   int is_aimed_missile(object *op);
 /* ban.c */  /* ban.c */
 int checkbanned(char *login, char *host);  int checkbanned(char *login, char *host);
 /* c_chat.c */  /* c_chat.c */
Line 376
 
Line 385
 int forbid_play(void);  int forbid_play(void);
 void do_specials(void);  void do_specials(void);
 int main(int argc, char **argv);  int main(int argc, char **argv);
 void main_crossfire(int argc, char **argv);  
 /* monster.c */  /* monster.c */
 object *get_enemy(object *npc, rv_vector *rv);  object *get_enemy(object *npc, rv_vector *rv);
 object *find_nearest_living_creature(object *npc);  object *find_nearest_living_creature(object *npc);


Legend:
line(s) removed in v.1.42 
line(s) changed
 line(s) added in v.1.43

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