version 1.42 | | version 1.43 |
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| | |
void tear_down_wall(object *op); | | void tear_down_wall(object *op); |
int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); | | int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); |
int kill_object(object *op, int dam, object *hitter, int type); | | int kill_object(object *op, int dam, object *hitter, int type); |
| | int hit_player(object *op, int dam, object *hitter, int type); |
| | void poison_player(object *op, object *hitter, int dam); |
| | void slow_player(object *op, object *hitter, int dam); |
| | void confuse_player(object *op, object *hitter, int dam); |
| | void blind_player(object *op, object *hitter, int dam); |
| | void paralyze_player(object *op, object *hitter, int dam); |
| | void deathstrike_player(object *op, object *hitter, int *dam); |
| | int adj_attackroll(object *hitter, object *target); |
| | int is_aimed_missile(object *op); |
/* ban.c */ | | /* ban.c */ |
int checkbanned(char *login, char *host); | | int checkbanned(char *login, char *host); |
/* c_chat.c */ | | /* c_chat.c */ |
| | |
int forbid_play(void); | | int forbid_play(void); |
void do_specials(void); | | void do_specials(void); |
int main(int argc, char **argv); | | int main(int argc, char **argv); |
void main_crossfire(int argc, char **argv); | | |
/* monster.c */ | | /* monster.c */ |
object *get_enemy(object *npc, rv_vector *rv); | | object *get_enemy(object *npc, rv_vector *rv); |
object *find_nearest_living_creature(object *npc); | | object *find_nearest_living_creature(object *npc); |